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Not sure what you wrote Roman, the latest unnecessary and unsolicited update
to my email program must have set cl_accept_message_body to 0 by default.



In any event, after my morning coffee, I have thought about my name-flipping
approach and have realized that it will not work because it is too easily
defeated by a client who knows where the console key is.  I guess the test
could be periodically repeated - but this would be annoying to players and
unlike others who I will refrain from naming, most admins care about their
customers.



I have also thought about rebinding a key to send its original command plus
an authenticating "say" - but I can't see a way to determine individual
client-side key bindings on the server - so no way to predict which key to
use.



So - unless someone has any other ideas, it would appear that a quick  and
dirty solution would not be terribly effective without negatively impacting
player experience.  Something deeper might work - but beyond my meager
skills.



Frazer







From:
Sent: Friday, November 17, 2006 9:05 AM
Subject: Re: [hlds] Workaround for cl_restrict_server_commands ?





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