This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Not sure what you wrote Roman, the latest unnecessary and unsolicited update to my email program must have set cl_accept_message_body to 0 by default.
In any event, after my morning coffee, I have thought about my name-flipping approach and have realized that it will not work because it is too easily defeated by a client who knows where the console key is. I guess the test could be periodically repeated - but this would be annoying to players and unlike others who I will refrain from naming, most admins care about their customers. I have also thought about rebinding a key to send its original command plus an authenticating "say" - but I can't see a way to determine individual client-side key bindings on the server - so no way to predict which key to use. So - unless someone has any other ideas, it would appear that a quick and dirty solution would not be terribly effective without negatively impacting player experience. Something deeper might work - but beyond my meager skills. Frazer From: Sent: Friday, November 17, 2006 9:05 AM Subject: Re: [hlds] Workaround for cl_restrict_server_commands ? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

