It looks like Beetlemod is flipping the "say" binding to do this - question
is:  how does the mod know which key the client has bound to "say" in the
first place?  I suppose it could be draconian and simply reject any client
which doesn't bind "T" to "say" ...

Is there a way for the server to determine client key bindings?


My god, Valve has put us on a slippery slope with this.  See also thread
about enforcing client-side DLLs.  It is possible, by the way.

Scary shit.


Frazer



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hackmett
Sent: Friday, November 17, 2006 9:36 AM
To: [email protected]
Subject: Re: [hlds] Workaround for cl_restrict_server_commands ?

Hi,

Beetle just did such a check ;):
http://www.beetlesmod.com/forums/viewtopic.php?p=12128#12128
http://www.beetlesmod.com/forums/viewtopic.php?t=2798

> 1. I'm looking for plugin which will disconnect players trying to join
> the server with cl_restrict_server_commands set to anything other than
> 0 with message like "Please set cl_restrict_server_commands to 0 to
> play on this server".
>
> 2. cl_restrict_server_commands should be added to the list of blocked
> cvars in cvar-x config files.
>
> Any ideas how first item in my list can be done using existing
> plugins? EventScript maybe? Anything else?
>
> Regards,
>
> Roman
>

--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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