DO YOU FEEL SICK OR SOMETHING? =/ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con Sent: 19. november 2006 00:46 To: [email protected] Subject: [hlds] Re: hlds digest, Vol 1 #5042 - 6 msgs
"The CVAR plugins are also used to do things like set my rate, cl_cmdrate, and cl_updaterate to settings that are not appropriate for my internet connection. I hate joining a server and having it set my cl_cmdrate and cl_updaterate to 101 every time I spawn." FOR YOUR INFORMATION, IDIOT CLIENTS JUST LIKE YOU COME INTO OUR 45 MAN 66 TIC SERVER ALL THE TIME CRYING OH MY GOD IM LAGGING!!!! SETTING THE PLAYERS RATES IS A COURTESY TO CLIENTS SO THEY DONT LAG CL_CMDRATE 67 CL_UPDATERATE 67 RATE 30000 THIS RUNS ALL PLAYERS TO MY PUB PERFECTLY, BUT THANKS TO VALVE I GUESS ILL JUST HAVE TO LET THE NEW PLAYERS WHO BUY THE GAME KEEP THEIR 9999 RATE IN SOURCE. THANKS VALVE!!!!! YOU ALL ARE BEING ASSES TO THE OPERATORS AND YOU WILL BE REWARDED... IM SURE OF THAT ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, November 18, 2006 2:48 PM Subject: hlds digest, Vol 1 #5042 - 6 msgs > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Workaround for cl_restrict_server_commands ? (LDuke) > 2. Re: Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released (Bud Ingram) > 3. Re: Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released (Biscuits) > 4. Re: Server Clan to Inform Valve of their Mistake (Bud Ingram) > 5. RE: more on the fiasco... ([DumB]TeXas) > 6. Re: Workaround for cl_restrict_server_commands ? (Wim Barelds) > > --__--__-- > > Message: 1 > Date: Sat, 18 Nov 2006 09:19:06 -0700 > From: LDuke <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] Workaround for cl_restrict_server_commands ? > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > The CVAR plugins are also used to do things like set my rate, cl_cmdrate, > and cl_updaterate to settings that are not appropriate for my internet > connection. I hate joining a server and having it set my cl_cmdrate and > cl_updaterate to 101 every time I spawn. > > I am against the new CVAR though. > > > On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Oh no Wim, zBlock is evil > > > > It ruins peoples choice > > > > The choice to be a rating retard > > The choice to use see through models and walls > > The choice to not be flashed > > The choice not have to deal with pesky smoke grenades > > The choice not have to run pesky 3rd party programs that could get you VAC > > banned > > > > See, its all about the clients right to choose! > > > > Gawd forbid people have the right to choose to play Counter-Strike:Source > > against other people online the way the original creators intended. > > > > On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg > > > Go zBlock-less servers. > > > > > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote: > > > > > > > > Beetlemod seems to have nailed a decent solution - and I expect that > > > Mani > > > > will follow suit shortly. Pity that Valve continues to rely on mod > > > > developers for implementing things it is too complacent to undertake > > > > itself. > > > > > > > > Having slagged Valve one more time, I will now make a suggestion to > > > them: > > > > > > > > It is reasonable to allow clients to control how client-side settings > > > are > > > > manipulated. It is also entirely reasonable that game server hosts be > > > > able > > > > to establish and enforce "rules of admittance". Valve has addressed > > the > > > > needs of the client-side part of the community - but has neglected the > > > > server side. This is really very simple - implement a change - > > quickly > > > - > > > > that allow game admins to establish configurations that insist on the > > > > ability to modify certain client settings. Give them the tools to > > deny > > > or > > > > accept players based on the client's choice to allow the changes. The > > > > default setting can still be restrictive - as long as the server side > > > > solution provides a means to clearly notify the player why his or her > > > > connection has been closed. This way, the player is protected and > > given > > > > choice - and the game hoster is able to deliver an enhanced and > > balanced > > > > play experience to those who CHOOSE to join. > > > > > > > > If the mod developers can nail this solution with hours of this fiasco > > > > unfolding then it can't be that difficult. > > > > > > > > Frazer > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > -- > > > ___________________________ > > > Wim 'TheUnknownFactor' Barelds > > > [EMAIL PROTECTED] > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > --__--__-- > > Message: 2 > From: "Bud Ingram" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released > Date: Sat, 18 Nov 2006 11:05:03 -0600 > Reply-To: [email protected] > > It would be nice if you had the option, at the server level, to restrict > access to the server if the client has this set to anything other than 0. > > Cheers, > > Bud Ingram > > ----- Original Message ----- > From: "Affordablegameservers.com" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, November 16, 2006 7:15 PM > Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and > SourceEngine Update Released > > > > it would be nice if it were to default to 0 and then people could set it > > to > > 1 or 2 based on their needs. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of Tom French > > Sent: Thursday, November 16, 2006 7:57 PM > > To: [email protected] > > Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and > > SourceEngine Update Released > > > > > > Can VALVE get us in the rear agan.? > > This is crippling the sessions we manage.. > > > > > > ----- Original Message ----- > > From: "Scott Pettit" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, November 16, 2006 7:13 PM > > Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and > > SourceEngine Update Released > > > > > >> No, this is a client side setting. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of > >> Affordablegameservers.com > >> Sent: Friday, 17 November 2006 1:09 p.m. > >> To: [email protected] > >> Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source > >> Engine Update Released > >> > >> cl_restrict_server_commands 0 > >> > >> If we add that to our server.cfgs though, it ignores the new feature and > >> the > >> servers function as they did i believe. > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > --__--__-- > > Message: 3 > Date: Sun, 19 Nov 2006 04:08:21 +1100 > From: Biscuits <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > ... > > On 11/19/06, Bud Ingram <[EMAIL PROTECTED]> wrote: > > > > It would be nice if you had the option, at the server level, to restrict > > access to the server if the client has this set to anything other than 0. > > > > Cheers, > > > > Bud Ingram > > > > ----- Original Message ----- > > From: "Affordablegameservers.com" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, November 16, 2006 7:15 PM > > Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and > > SourceEngine Update Released > > > > > > > it would be nice if it were to default to 0 and then people could set it > > > to > > > 1 or 2 based on their needs. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Behalf Of Tom French > > > Sent: Thursday, November 16, 2006 7:57 PM > > > To: [email protected] > > > Subject: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and > > > SourceEngine Update Released > > > > > > > > > Can VALVE get us in the rear agan.? > > > This is crippling the sessions we manage.. > > > > > > > > > ----- Original Message ----- > > > From: "Scott Pettit" <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > Sent: Thursday, November 16, 2006 7:13 PM > > > Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and > > > SourceEngine Update Released > > > > > > > > >> No, this is a client side setting. > > >> > > >> -----Original Message----- > > >> From: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] On Behalf Of > > >> Affordablegameservers.com > > >> Sent: Friday, 17 November 2006 1:09 p.m. > > >> To: [email protected] > > >> Subject: RE: [hlds] Re: [hlds_announce] Counter-Strike: Source and > > Source > > >> Engine Update Released > > >> > > >> cl_restrict_server_commands 0 > > >> > > >> If we add that to our server.cfgs though, it ignores the new feature > > and > > >> the > > >> servers function as they did i believe. > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > Biscuits > -- > > > --__--__-- > > Message: 4 > From: "Bud Ingram" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake > Date: Sat, 18 Nov 2006 11:10:39 -0600 > Reply-To: [email protected] > > Oh I don't know, UT2K7 will be out within 6 months; Crysis will follow > that... Lets face it, until GunGame came out recently, there was little > desire to play CSS -- adding in a weapon economy sure didn't fix it -- I was > at a LAN recently where people wanted to play with the economy for the > novelty of it, then democracy reigned and it was quickly shut off becuase it > was pointless and added so little flare to the game as to be considered a > worthless mod. > > Lets face it; since Valve took CS and converted it to Steam it has not been > such a powerhouse. I realize there are still many people playing but look > at the average players per server -- this may be a good way to cull some of > them, but honestly, as a player, I see this as a cheat -- if you want to > come to my server and play, you play by my rules or you get the hell off my > machine. > > Cheers, > > Bud Ingram > ----- Original Message ----- > From: "Dustin Tuft" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, November 17, 2006 3:46 PM > Subject: RE: [hlds] Server Clan to Inform Valve of their Mistake > > > -- > [ Picked text/plain from multipart/alternative ] > Well then Valve has all ready won, and we all just keep our moths shut and > take it. > > Dustin Tuft > > > > > From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: > > [hlds] Server Clan to Inform Valve of their Mistake> Date: Fri, 17 Nov > > 2006 20:31:09 +0000> > --> [ Picked text/plain from > > multipart/alternative ]> Problem with this is idea is:> CS:S Players: > > 62,396 and there is 36,096 servers (taken from> steampowered.com @ 20.29 > > GMT)> > - Who wants to contact over 36000+ server admins, to shut there > > server down,> with risk of user loss, decreasted advertisment and more, to > > prove a point?> > Dan> > > On 17/11/06, Dustin Tuft > > <[EMAIL PROTECTED]> wrote:> >> > --> > [ Picked text/plain from > > multipart/alternative ]> > It's funny that your not willing to look down > > the road, what do you think> > is going to happen next? So the mods > > programmers found a work around, Valve> > makes a new update to the > > servers, and around we dance, next comes the> > blatant var hacks, your > > server is no longer the protected place to play and> > you can not do > > anything to stop it. So in the end you will have an empty> > server. I > > have never ran a server for profit so it is easy for me to shut> > down, > > but come on wouldn't it be better to have a short period of server> > > > outage and roll the dice that Valve might decide they need us admins and > > the> > GSP's? Don't you think that there forums will fill with upset end > > users> > wanting to know why their public server is gone?> >> > Tyranny in > > any form is not an option. Valve chose to allow the public to> > be the > > host for their games, and as such they need to start hearing what the> > > > server admins are dealing with and start working to satisfy the demands > > of> > the server admins or sooner or later there will be no public > > servers.> >> > Dustin Tuft> >> >> >> > > From: [EMAIL PROTECTED]> To: > > [email protected]> Subject:> > Re: [hlds] Server Clan to Inform > > Valve of their Mistake> Date: Fri, 17 Nov> > 2006 12:22:24 -0500> > You > > guys are willing to empty your servers & risk> > paying for an empty > > server> to hurt Valve?> GOOD PLAN!!> > As for the> > "illegal alias", that > > has nothing to do with a name. Re-read the> posts in> > the forums.> ----- > > Original Message -----> From: "Biscuits" <> > [EMAIL PROTECTED]>> > > To: <[email protected]>> Sent:> > Friday, November 17, 2006 > > 12:05 PM> Subject: Re: [hlds] Server Clan to> > Inform Valve of their > > Mistake> > > > --> > [ Picked text/plain from> > multipart/alternative ]> > > > Yeh that'd work...> >> > The update will hurt> > players numbers as the > > kick message is not clear on> > what is going on.> >>> > > Already the > > forums posts are here, "illegal alias" i have used this name>> > > for> > > > years i changed my name and i still cant join...> >> > You really> > think > > using a server tag and hosting after the update sends a> > clear> > > > message, your still hosting servers.> >> >> >> > On 11/18/06, Chad <> > > > [EMAIL PROTECTED]> wrote:> >>> >> I got it, to send a clear message to> > > > valve, who, I assume plays their> >> games from time to to time, we need > > to> > create a server clan tag for> >> servers who oppose the update, Then > > put it> > in front of all the servers> >> names that belong to people that > > agree that> > the valve update sucks.> >> Valve then could see that all > > the high> > performance servers are against> >> the update. Along with > > that, all servers> > with the tag should kick people> >> with the new cvar > > set to 1 or 2 and> > people would send valve a torrent of> >> help emails > > because they can't play> > on any servers.> >> Now any ideas for what the > > tag should be?> >> Anyone> > else like this idea?> >>> >> also, wont this > > update hurt valve, isn't it> > their problem if their> >> customers cant > > play because Valve set a cvar to> > the wrong value. Now, I> >> wonder how > > many people are going to ask "How do> > I play on servers" and> >> "How do > > I enable console"> >>> >>> >>> > > > _______________________________________________> >> To unsubscribe, edit> > > > your list preferences, or view the list archives,> >> please visit:> >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> >>> >> >> >> > --> > > >> > Biscuits> > --> >> > _______________________________________________> > > > To> > unsubscribe, edit your list preferences, or view the list > > archives,> >> > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > > > _______________________________________________> To unsubscribe, edit > > your> > list preferences, or view the list archives, please visit:>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > --> >> > > > _______________________________________________> > To unsubscribe, edit > > your list preferences, or view the list archives,> > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > --> .: > > =CATS= Gaming :.> .: http://www.catsgaming.com :.> .: This email contains > > information that maybe confidential if your not the> intended recipient, > > please delete this email :.> --> > > > _______________________________________________> To unsubscribe, edit your > > list preferences, or view the list archives, please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > --__--__-- > > Message: 5 > From: "[DumB]TeXas" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: RE: [hlds] more on the fiasco... > Date: Sat, 18 Nov 2006 19:23:57 +0100 > Reply-To: [email protected] > > Amen! > > Most of my opinions on this update has already been expressed by others, so > I'll save you the long read. I'll just use a term the politicians love; my > community condemns this update! (:P) > > I too would love to see a response on this mailing list by valve, you have a > lot of users here asking questions and they do at least deserve an answer. > These are people working hard to provide servers for your game; as Frazer > said, the least you can do is to have the courtesy and respect to reply. > > - TeXas > Owner & Server Administrator > The [DumB] Community - www.dumbclan.co.uk > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Frazer > Sent: 18. november 2006 14:54 > To: [email protected] > Subject: [hlds] more on the fiasco... > > I mis-posted to hlcoders by mistake - and got some responses - however, I > felt I should post my reply here as well: > > > ------------------------------------------ > > First, my apologies for mis-posting my original message - I watch both > [hlds] (the admin listserv) and this one - and I inadvertently posted to the > wrong list. > > If you have not been following the other list, then you might not be fully > aware of the dismay this update has caused, almost universally, in the admin > community. Your point regarding the desirability of the vendor to correct > exploitable cvars (and more) rather than rely on the mod developers is well > taken. In fact, this point of view has been long expressed by the admin > community. On the whole, the admin community has been consistent and > persistent in its call to Valve to address many issues. Here is a snip from > a typical posting: > > "Players who cannot by hit because they have manipulated their rates to make > them unhittable or refuse to use decent rates despite having 5ms pings and > broadband connections Players who refuse to get flashed Players who can see > through smoke Players who can see through transparent walls that the source > engine allows Players who hit you more than a second after you have > disappeared around the corner > 33 tickrate servers being considered by Valve as the acceptable default > server setup Most default CS SRCDS setting being completely crap A Valve > approved API nobody uses because its completely useless Plugins that have to > be used because Valve considers these issues should be dealt by plugin > creators and on a per server operator basis, rather than doing anything > about it themselves Could this list of issues that are significantly more > important than server operators trying to bring some semblance of fairness > to Counter-Strike:Source go on and on forever?" > > You stated: " If there are exploitable client cvars that need to be > monitored by a server plugin, those exploits need to be fixed. Officially > supported fixes (not Mani-mod client cvar enforcement) carry the benefit of > games that are harder to exploit out of the box, and we don't have to worry > about malicious server admins having unwanted access to client settings." > > Nothing would make the admin community happier than not to have to mess with > 3rd party administrative tools, if Valve would only address the problems, > which have been clearly identified for a very long time, as you say: "out of > the box". Admins do not relish having unannounced server updates dropped on > them, then having to scramble to bring back their downed servers and watch > their traffic go down, as the cheater and hackers run rampant. > > With respect to this update, it has been said, and I fully agree, that the > Player should have the right to protect the settings on their computer when > they join a server. Someone used a java analogy, on this list, which was > quite apt. Equally though, the GSPs and hobbyists, who run the many servers > which are foundational to the players' game experience, must be afforded the > means to ensure fair and balanced play. If the underlying flaws in the game > engine cannot be directly addressed, then admins can only apply the tools > with which they are equipped. If all you are given is a hammer (pardon the > pun), then all screws are nails. If the client's ability to adjust cvars to > rate hack, see through walls, etc is fully within their control, then, > equally, a means must be provided to the server operators to deny access to > players who chose to do so. Valve sent out an update that gave choice to > the player community - but negated efforts of the admin community to operate > fair and balanced game servers and, in fact, actually broke many servers > which were running mods. Mods, by the way, which are developed by THIS > community. > > My criticism of Valve still stands. They have not responded to this issue > nor publicly expressed any interest in addressing the situation or even > having the courtesy to explain their rationale. I may be wrong in my > assessment with respect to courage, on their part. But the lack of common > courtesy and respect for one community, which keeps their products alive, is > apparent and long-standing. > > > Frazer > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 > > > > > --__--__-- > > Message: 6 > Date: Sat, 18 Nov 2006 20:47:56 +0100 > From: "Wim Barelds" <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] Workaround for cl_restrict_server_commands ? > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > After a few emails back and forth to VALVe, I didn't get anything else out > of it other then "I might bring up the idea of querying users for the value > of their convars". Fucking useless. > > On 11/18/06, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > The CVAR plugins are also used to do things like set my rate, cl_cmdrate, > > and cl_updaterate to settings that are not appropriate for my internet > > connection. I hate joining a server and having it set my cl_cmdrate and > > cl_updaterate to 101 every time I spawn. > > > > I am against the new CVAR though. > > > > > > On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Oh no Wim, zBlock is evil > > > > > > It ruins peoples choice > > > > > > The choice to be a rating retard > > > The choice to use see through models and walls > > > The choice to not be flashed > > > The choice not have to deal with pesky smoke grenades > > > The choice not have to run pesky 3rd party programs that could get you > > VAC > > > banned > > > > > > See, its all about the clients right to choose! > > > > > > Gawd forbid people have the right to choose to play > > Counter-Strike:Source > > > against other people online the way the original creators intended. > > > > > > On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg > > > > Go zBlock-less servers. > > > > > > > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Beetlemod seems to have nailed a decent solution - and I expect that > > > > Mani > > > > > will follow suit shortly. Pity that Valve continues to rely on mod > > > > > developers for implementing things it is too complacent to undertake > > > > > itself. > > > > > > > > > > Having slagged Valve one more time, I will now make a suggestion to > > > > them: > > > > > > > > > > It is reasonable to allow clients to control how client-side > > settings > > > > are > > > > > manipulated. It is also entirely reasonable that game server hosts > > be > > > > > able > > > > > to establish and enforce "rules of admittance". Valve has addressed > > > the > > > > > needs of the client-side part of the community - but has neglected > > the > > > > > server side. This is really very simple - implement a change - > > > quickly > > > > - > > > > > that allow game admins to establish configurations that insist on > > the > > > > > ability to modify certain client settings. Give them the tools to > > > deny > > > > or > > > > > accept players based on the client's choice to allow the > > changes. The > > > > > default setting can still be restrictive - as long as the server > > side > > > > > solution provides a means to clearly notify the player why his or > > her > > > > > connection has been closed. This way, the player is protected and > > > given > > > > > choice - and the game hoster is able to deliver an enhanced and > > > balanced > > > > > play experience to those who CHOOSE to join. > > > > > > > > > > If the mod developers can nail this solution with hours of this > > fiasco > > > > > unfolding then it can't be that difficult. > > > > > > > > > > Frazer > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > -- > > > > ___________________________ > > > > Wim 'TheUnknownFactor' Barelds > > > > [EMAIL PROTECTED] > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > ___________________________ > Wim 'TheUnknownFactor' Barelds > [EMAIL PROTECTED] > -- > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

