Can we set up a bunch of servers where the cts kill selves
automatically, and the ts buy glocks?
What if someone sends a malformed packet to valve saying a million
glocks were bought?
Why not use a population growth with limiting factors style formula to
calculate new prices, calculate the standard of deviation of each weapon
from the mean and then change the prices so the new mean is always the
same, and they have the same or similar standard of deviation.
Does valve have anyone working for them who took calculus in high
school? or statistics?


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