r_speeds 1 is it! thanks quicksilver!
----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, December 03, 2006 3:19 PM
Subject: Re: [hlds] cvar


> Ryan:
>     For HL1 and HL2 games, there is a command:
>
>     cl_showfps 1
>
> for a minimal impact fps display, 0 is off and for HL2 game there is mode
2
> available with a min/max.
>
> You can also use:
>
>     net_graph 3
>
> which has a high demand more complex display,  0 is off, 1 is basic
display
> with ping, 2 adds sound and render info, 3 is just numbers (no graph) but
> includes choke info.
>
>
> For HL1 games only, there is also:
>
>     r_speeds 1
>
> that will do a continuous fps and poly display in console (faster then 1/s
> though)
>
> This is a high-demand display which was very useful in developer 1 mode to
> scan a map for performance problems.
>
> qUiCkSiLvEr
>
>
> ----- Original Message -----
> From: "Ryan Brady"
> To: <[email protected]>
> Sent: Sunday, December 03, 2006 10:02 AM
> Subject: [hlds] cvar
>
> hello, i know this isn't on topic, but maybe someone can remember. there
is
> a cvar (i know it is in cs, possibly other mods) that when set to 1 would
> report the current fps about once per second to the console. you could run
> around a map then check your console and see the list of results.
>
> thanks in advance, for anyone who can help :)
>
>
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