r_speeds 1 is it! thanks quicksilver! ----- Original Message ----- From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, December 03, 2006 3:19 PM Subject: Re: [hlds] cvar
> Ryan: > For HL1 and HL2 games, there is a command: > > cl_showfps 1 > > for a minimal impact fps display, 0 is off and for HL2 game there is mode 2 > available with a min/max. > > You can also use: > > net_graph 3 > > which has a high demand more complex display, 0 is off, 1 is basic display > with ping, 2 adds sound and render info, 3 is just numbers (no graph) but > includes choke info. > > > For HL1 games only, there is also: > > r_speeds 1 > > that will do a continuous fps and poly display in console (faster then 1/s > though) > > This is a high-demand display which was very useful in developer 1 mode to > scan a map for performance problems. > > qUiCkSiLvEr > > > ----- Original Message ----- > From: "Ryan Brady" > To: <[email protected]> > Sent: Sunday, December 03, 2006 10:02 AM > Subject: [hlds] cvar > > hello, i know this isn't on topic, but maybe someone can remember. there is > a cvar (i know it is in cs, possibly other mods) that when set to 1 would > report the current fps about once per second to the console. you could run > around a map then check your console and see the list of results. > > thanks in advance, for anyone who can help :) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

