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I've been having the exact same problems,

I run a 64 slot server and whenever it reaches above 56 players the info
becomes corrupt.

Wether it is a query or even a status or sb_status command ingame the output
is either corrupt

or cut off before I've fully received it. Im starting to think it has
something to do with a maximum size of a package.

This is the ingame error I get: Netchannel: failed reading message svc_Print
from 81.171.96.71:27015.

The funny part is when I do a status through rcon everything does get
through, for instance in HLSW.



I really hope this can get fixed.

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