Hello,

If you're 100% sure it's not hardware related, it could be the fact that
the Source engine just likes to crash after a period of time.  The
reason for the crash is generally down to something in the game trying
to reference memory that doesn't exist; a stale pointer, use of
unallocated/unaligned memory, etc.  50p says you don't have any memory
installed on your PC in the referenced address space.

It also happens under Linux/BSD, but it's more annoying under Windows,
since it's a nasty dialog box that doesn't go away until you click it.

I find it tends to crash (on Windows) after about 48 hours+ (up to about
100 hours once), and it's not necessarily hardware related, since I've
seen it happen on three different machines.

If you feel up to it, you can always load the minidump into windbg and
have a go at seeing what's really up (though, probably a nightmare
without debug symbols :).

--
Bart King
http://www.bart666.com -- +44 781 219 5654


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sir Fragsalot
Sent: 30 December 2006 22:55
To: [email protected]
Subject: [hlds] what does this memory error mean?

"The instruction at 0x00932723 referenced memory at 0x1091009c. The
memory could not be read. "

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