How does the dedicated server determine what it's ip is? If I "ip" on my
server, I get:

ip
"ip" = "localhost"
- Overrides IP for multihomed hosts

I don't think you need an ip paramater unless you have more then one nic.
IIRC, the dedicated server does not need to know what its ip address is, nor
does it tell Steam. Steam knows what it's ip address is because it's the ip
that packets from the server come from.

So, I restart my server, passing the parameter +ip 10.0.0.12 because that is
the ip of the box it's on. Interesting enough, -ip does not work, but -port
does. Weird. So, I do ip on the server, I get:

ip
"ip" = "10.0.0.12" ( def. "localhost" )
- Overrides IP for multihomed hosts

I look at the Steam server list, and I see my server with an ip of
72.160.107.78:27015, which is it's external ip. Conclusion - the server does
not need to know what it's external ip address is, nor does it tell steam.
Steam can tell because it knows what ip the packets from the server come
from. You don't need to tell it unless you have two or more nics in the box.

Any one else want to confirm/contradict this? I could be wrong....

----- Original Message -----
From: "Aaron M." <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 09, 2007 8:45 AM
Subject: Re: [hlds] Problem with server listing


I think if you're on a natted network, this may also be the cause of
your server not being listed. I have the same problem when I try to host
a dedicated server at my house behind my linux firewall. The dedicated
server doesn't know what it's public IP is, so when it tells valve's
servers "hey, my IP address is 192.168.1.5" for example, the master
server probably ignores it since it's an unroutable IP address. This
would be my guess.

Megatron wrote:
I think the problem may be that there is no distinction between inbound
and
outbound ports. Usually all that is listed for most games is a port
range.
We know that port forwarding is for inbound packets and just 27015 UDP is
the default port required. Most "home" firewall routers don't block
outbound
ports so that's usually not a concern. If you have a dedicated firewall
that
blocks everything inbound and outbound then some of the outbound ports
need
to be opened as well.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ole Kristian
Rosvold
Sent: Thursday, February 08, 2007 8:45 AM
To: [email protected]
Subject: [hlds] Problem with server listing

--
[ Picked text/plain from multipart/alternative ]
Hello!

I have sat up an dedicated Counter-Strike: Source server.
It work almost OK, players can connect (if they use the IP adress) and
play.
The problem is, my server don't appare in master server list. When I
search
for my server on www.gametiger.net on IP, my server respond with a random
port, normally 500XX.
I have forwarded following ports to the server-computer:
UDP 1200
UDP 27000 - 27039 (every port in that range)
TCP 27015 - 27039 (every port in range)

I have sat the sv_region (3 - As in Europe) in the server.cfg
I start my server with the following command:
"srcds.exe -console -game cstrike -port 27015 +sv_lan 0 +map de_dust2
+maxplayers 16 -tickrate 100"

I hope you can help me, and would be very thankful for that.
Best regards Ole Kristian
--

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