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On 2/17/07, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
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> Today's Topics:
>
>   1. CS1.6 hlds hardcoded to 0.1, is it changeable? (Clutch9)
>   2. Re: hlds digest, Vol 1 #5228 - 1 msg ([xXx] con)
>
> --__--__--
>
> Message: 1
> Date: Fri, 16 Feb 2007 19:09:31 +0100
> From: Clutch9 <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: [hlds] CS1.6 hlds hardcoded to 0.1, is it changeable?
> Reply-To: [email protected]
>
> I really don't want to mess things upp by starting another
> rates-discussion, so please do not reply if you do not 100% know the
> netcode in CS1.6. I've been in the game for years, and I've read some
> of the posts from Valve concerning netcode. Please do not confuse
> CS1.6 with CSS netcode. I would really like Valve to answer this.
>
> My knowledge of "interp buffer" is that it's default hardcoded in HLDS
> to 0.1seconds to be sure that anything goes well before sending those
> udp-packets to all clients. 0.1seconds was made to make sure that any
> modem or ISDN-connection could cope.
>
> The interp is not to be confused with client-side ex_interp that may
> be tweaked to anything you like (e.g. you set it to 0.01 and you do
> not use any local interpolatino buffer anymore). We all remember when
> NIP (Ninjas In Pyamas) where bds, their manager, convinced The CPL to
> use ex_interp 0.05, making a disaster for all teams that did not know
> how ex_interp worked. If you view the old hltv-demos from CPL, you
> will certainly see that some teams were aware that the setting was
> incorrect and they aimed BEHIND enemies to hit them, making it an
> unfair game, however this was never made a big case and CPL silently
> changed back to the original ex_interp 0.1 setting that Valve had set.
>
> During the time, Valve was very silent on any questions concerning
> ex_interp, and I really felt that even Valve did not understand the
> netcode, as CS was just made upon a licensed Quake2 engine, where
> maybe only John Carmack at Id Software really understood how this
> thing worked.
>
> We run High-rate servers at www.broadparkgames.com (norway) and the
> scripts enforce ex_interp 0.1, and all rates at max since most people
> connect from the local ISP.
>
> Well, now I'm here again asking.
>
> 1. Have there been any changes to ex_interp since the good old CPL
> days where one had to keep aiming behind targets when you lowered it.
> 2. If not, is it possible to enforce another interp rate at
> server-side? E.g. if I set it to 0.7 and also enforced ex_interp 0.7
> at clients which should make it okay?
>
>
> And at last,
> please Valve do not give up any programming on CS yet. You really do
> not want CS1.6 to die. You should keep selling CS1.6, and please
> increase the price so cheaters gets it harder each day. $9,99 is just
> stupid for a game more popular than any other shooter on the net.
>
>
> - Clutch9
> BroadPark Games Admin (7 CS1.6 servers, over 60 000 unique players
> have visited and played more than 1 hour).
>
>
> --__--__--
>
> Message: 2
> From: "[xXx] con" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Date: Fri, 16 Feb 2007 13:50:02 -0500
> Subject: [hlds] Re: hlds digest, Vol 1 #5228 - 1 msg
> Reply-To: [email protected]
>
> mani's path is started in the auoexec.cfg
> the server.cfg also has eec mani_server.cfg to guarantee its been
> executed.
>
>
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, February 16, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #5228 - 1 msg
>
>
> > Send hlds mailing list submissions to
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> >
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> > http://list.valvesoftware.com/mailman/listinfo/hlds
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> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >    1. Re: Tell srcds which server.cfg to load?
> (=?UTF-8?B?IkVpbmFyIFMuIElkc8O4Ig==?=)
> >
> > -- __--__--
> >
> > Message: 1
> > Date: Fri, 16 Feb 2007 14:48:25 +0100
> > From: =?UTF-8?B?IkVpbmFyIFMuIElkc8O4Ig==?= <[EMAIL PROTECTED]>
> > Organization: Dept. Engineering Cybernetics, NTNU
> > To: [email protected]
> > Subject: Re: [hlds] Tell srcds which server.cfg to load?
> > Reply-To: [email protected]
> >
> > I can't find anything else that's being done to use a specific mani
> > path. Please make sure you don't assign mani_path in any of the server
> > config files. If that doesn't solve it, please post your command-line
> here.
> >
> > Regarding documentation:
> >
>
> http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_insta=
> > ll_config_maniservercfg.htm
> > "For multiple installations where you require a different plugin
> > configuration to be used add =E2=80=98+mani_path
> mani_admin_plugin=E2=80=99=
> >  in your
> > startup script that runs the server. Replace mani_admin_plugin with the
> > path you need to use for your instance."
> >
> > Cheers,
> > Einar
> >
> > Ludens wrote:
> > > I tried to rename "mani_admin_plugin" to "mani_admin_plugin1"
> > > and then copy "mani_admin_plugin1" to "mani_admin_plugin2",
> > > then tried to start two servers with different +mani_path
> > > - both servers are crashing.
> > > Then I copy "mani_admin_plugin1" to "mani_admin_plugin", servers start
> ok=
> > ,
> > > but it seems, that both servers are still using default folder
> "mani_admi=
> > n_plugin".
> > >
> > > There is no any topics at mani forums about changing "mani_path"
> variable=
> > ...
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
> > ware.com] On Behalf Of "Einar S. Idso"
> > > Sent: Friday, February 16, 2007 4:57 PM
> > > To: [email protected]
> > > Subject: Re: [hlds] Tell srcds which server.cfg to load?
> > >
> > > Each server can have its own mani directory. Simply add the following
> to
> > > your startup-line: +mani_path pathtoserversmanidir
> > >
> > >
> > > _______________________________________________
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> >
> >
> >
> >
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> > End of hlds Digest
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  Again about ex_inerp. If you don't know what value you need will set in
your console - then set ex_interp 0. And you will see in your console how
the CS sets it automatically. And if your settings is: rate 25000,
cl_cmdrate 100 and cl_updaterate 100 you will see how CS sets ex_interp to
10 milliseconds automatically. That mean 0.01 seconds.

  Lead simple experiment. Start CS, open the console and print in it the
following: rate 25000, cl_cmdrate 100, cl_updaterate 100, ex_interp 0. After
that check up value ex_interp in your console and you will see value 0.
After that connect to a server and again check up the console - you will see
value ex_interp 0.01. As was to be shown.
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