-- [ Picked text/plain from multipart/alternative ] On 2/17/07, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. CS1.6 hlds hardcoded to 0.1, is it changeable? (Clutch9) > 2. Re: hlds digest, Vol 1 #5228 - 1 msg ([xXx] con) > > --__--__-- > > Message: 1 > Date: Fri, 16 Feb 2007 19:09:31 +0100 > From: Clutch9 <[EMAIL PROTECTED]> > To: [email protected] > Subject: [hlds] CS1.6 hlds hardcoded to 0.1, is it changeable? > Reply-To: [email protected] > > I really don't want to mess things upp by starting another > rates-discussion, so please do not reply if you do not 100% know the > netcode in CS1.6. I've been in the game for years, and I've read some > of the posts from Valve concerning netcode. Please do not confuse > CS1.6 with CSS netcode. I would really like Valve to answer this. > > My knowledge of "interp buffer" is that it's default hardcoded in HLDS > to 0.1seconds to be sure that anything goes well before sending those > udp-packets to all clients. 0.1seconds was made to make sure that any > modem or ISDN-connection could cope. > > The interp is not to be confused with client-side ex_interp that may > be tweaked to anything you like (e.g. you set it to 0.01 and you do > not use any local interpolatino buffer anymore). We all remember when > NIP (Ninjas In Pyamas) where bds, their manager, convinced The CPL to > use ex_interp 0.05, making a disaster for all teams that did not know > how ex_interp worked. If you view the old hltv-demos from CPL, you > will certainly see that some teams were aware that the setting was > incorrect and they aimed BEHIND enemies to hit them, making it an > unfair game, however this was never made a big case and CPL silently > changed back to the original ex_interp 0.1 setting that Valve had set. > > During the time, Valve was very silent on any questions concerning > ex_interp, and I really felt that even Valve did not understand the > netcode, as CS was just made upon a licensed Quake2 engine, where > maybe only John Carmack at Id Software really understood how this > thing worked. > > We run High-rate servers at www.broadparkgames.com (norway) and the > scripts enforce ex_interp 0.1, and all rates at max since most people > connect from the local ISP. > > Well, now I'm here again asking. > > 1. Have there been any changes to ex_interp since the good old CPL > days where one had to keep aiming behind targets when you lowered it. > 2. If not, is it possible to enforce another interp rate at > server-side? E.g. if I set it to 0.7 and also enforced ex_interp 0.7 > at clients which should make it okay? > > > And at last, > please Valve do not give up any programming on CS yet. You really do > not want CS1.6 to die. You should keep selling CS1.6, and please > increase the price so cheaters gets it harder each day. $9,99 is just > stupid for a game more popular than any other shooter on the net. > > > - Clutch9 > BroadPark Games Admin (7 CS1.6 servers, over 60 000 unique players > have visited and played more than 1 hour). > > > --__--__-- > > Message: 2 > From: "[xXx] con" <[EMAIL PROTECTED]> > To: <[email protected]> > Date: Fri, 16 Feb 2007 13:50:02 -0500 > Subject: [hlds] Re: hlds digest, Vol 1 #5228 - 1 msg > Reply-To: [email protected] > > mani's path is started in the auoexec.cfg > the server.cfg also has eec mani_server.cfg to guarantee its been > executed. > > > > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, February 16, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5228 - 1 msg > > > > Send hlds mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Re: Tell srcds which server.cfg to load? > (=?UTF-8?B?IkVpbmFyIFMuIElkc8O4Ig==?=) > > > > -- __--__-- > > > > Message: 1 > > Date: Fri, 16 Feb 2007 14:48:25 +0100 > > From: =?UTF-8?B?IkVpbmFyIFMuIElkc8O4Ig==?= <[EMAIL PROTECTED]> > > Organization: Dept. Engineering Cybernetics, NTNU > > To: [email protected] > > Subject: Re: [hlds] Tell srcds which server.cfg to load? > > Reply-To: [email protected] > > > > I can't find anything else that's being done to use a specific mani > > path. Please make sure you don't assign mani_path in any of the server > > config files. If that doesn't solve it, please post your command-line > here. > > > > Regarding documentation: > > > > http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_insta= > > ll_config_maniservercfg.htm > > "For multiple installations where you require a different plugin > > configuration to be used add =E2=80=98+mani_path > mani_admin_plugin=E2=80=99= > > in your > > startup script that runs the server. Replace mani_admin_plugin with the > > path you need to use for your instance." > > > > Cheers, > > Einar > > > > Ludens wrote: > > > I tried to rename "mani_admin_plugin" to "mani_admin_plugin1" > > > and then copy "mani_admin_plugin1" to "mani_admin_plugin2", > > > then tried to start two servers with different +mani_path > > > - both servers are crashing. > > > Then I copy "mani_admin_plugin1" to "mani_admin_plugin", servers start > ok= > > , > > > but it seems, that both servers are still using default folder > "mani_admi= > > n_plugin". > > > > > > There is no any topics at mani forums about changing "mani_path" > variable= > > ... > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] > > ware.com] On Behalf Of "Einar S. Idso" > > > Sent: Friday, February 16, 2007 4:57 PM > > > To: [email protected] > > > Subject: Re: [hlds] Tell srcds which server.cfg to load? > > > > > > Each server can have its own mani directory. Simply add the following > to > > > your startup-line: +mani_path pathtoserversmanidir > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > pl= > > ease visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > -- __--__-- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > End of hlds Digest > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest >
Again about ex_inerp. If you don't know what value you need will set in your console - then set ex_interp 0. And you will see in your console how the CS sets it automatically. And if your settings is: rate 25000, cl_cmdrate 100 and cl_updaterate 100 you will see how CS sets ex_interp to 10 milliseconds automatically. That mean 0.01 seconds. Lead simple experiment. Start CS, open the console and print in it the following: rate 25000, cl_cmdrate 100, cl_updaterate 100, ex_interp 0. After that check up value ex_interp in your console and you will see value 0. After that connect to a server and again check up the console - you will see value ex_interp 0.01. As was to be shown. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

