the infexXxious community has already found ways around the cl_restrict command , but the ingame ads in cs 1.6 really do lag the client severely. If theres no way to circumvent them, then ill be losing even more cs 1.6 servers
lost 5 clients to date . ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, March 11, 2007 9:27 AM Subject: hlds digest, Vol 1 #5263 - 5 msgs > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. hlds digest, Vol 1 Do Valve Care? (Tim Renshaw) > 2. RE: hlds digest, Vol 1 Do Valve Care? (Jason O. Washburn) > 3. Re: hlds digest, Vol 1 Do Valve Care? ($cookie_()) > 4. Re: Re: hlds digest, Vol 1 #5261 - 1 msg (eric gisse) > 5. Re: hlds digest, Vol 1 Do Valve Care? (HLDS User) > > --__--__-- > > Message: 1 > Date: Sat, 10 Mar 2007 17:11:00 +0000 > From: "Tim Renshaw" <[EMAIL PROTECTED]> > To: [email protected] > Subject: [hlds] hlds digest, Vol 1 Do Valve Care? > Reply-To: [email protected] > > Actions speak volumes...DWP how many servers have this switched > on..not many..have valved pulled it no.. > > cl_restrict_server_commands... valve restrict us from admining our > own servers.. & replace it with non functioning restrictions..and tell > us it works.. funny how I see rate hackers all over the place with > pings of 5.. warping etc(thank goodness interp actually seems to work > now :) > > sv_mincmdrate 66 > sv_maxcmdrate 66 > sv_minupdaterate 66 > sv_maxupdaterate 66 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_min_interp_ratio 1 > sv_client_max_interp_ratio 1 > sv_client_cmdrate_difference 1 > > some restrictions only seem to work, depending on how you launch the game.... > > and as an added bonus I can't use zblock or any such utilities as most > players who do not play for a clan etc do not have a clue that they > may need to type something into console great work, leaving me with > the choice of empty servers or playing with suspect players. > > & now testing adverts in 1.6 which only benefits valve & nobody else, > the players do not want to see it & we don't either..chances of this > been removed zero! > > If it wasn't for the community I would have shut down in January.. > just waiting for the final straw.. shame really but it will happen as > valve really do not appear to care, you look through the forums at > steampowered.com & get depressed at the sight of amount of players > with issues that wish to play but valve doesn't seem to want to fix or > indeed how have a clue how they broke it in the first place > datacache.dll anyone? > > How about valve actually fix issues, rather than adding new stuff, & > while there at it do some optimization as the source engine, as it > seems so much slower than it used be..maybe utilizing some of those > ATI 9600 XT's that used to be able to run the game at ok FPS? rather > than there shiny dev machines running whatever kick arse gfx cards > they have..they don't have to hear some players whining about 20 fps, > when 16 players meet up ingame in the same space > > Sorry this has been a while coming & I'm sorry if you don't want to read it :) > > > --__--__-- > > Message: 2 > From: "Jason O. Washburn" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: RE: [hlds] hlds digest, Vol 1 Do Valve Care? > Date: Sat, 10 Mar 2007 11:39:49 -0600 > Reply-To: [email protected] > > Amen Brother:-( > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw > Sent: Saturday, March 10, 2007 11:11 AM > To: [email protected] > Subject: [hlds] hlds digest, Vol 1 Do Valve Care? > > > Actions speak volumes...DWP how many servers have this switched on..not > many..have valved pulled it no.. > > cl_restrict_server_commands... valve restrict us from admining our own > servers.. & replace it with non functioning restrictions..and tell us it > works.. funny how I see rate hackers all over the place with pings of > 5.. warping etc(thank goodness interp actually seems to work now :) > > sv_mincmdrate 66 > sv_maxcmdrate 66 > sv_minupdaterate 66 > sv_maxupdaterate 66 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_min_interp_ratio 1 > sv_client_max_interp_ratio 1 > sv_client_cmdrate_difference 1 > > some restrictions only seem to work, depending on how you launch the > game.... > > and as an added bonus I can't use zblock or any such utilities as most > players who do not play for a clan etc do not have a clue that they may > need to type something into console great work, leaving me with the > choice of empty servers or playing with suspect players. > > & now testing adverts in 1.6 which only benefits valve & nobody else, > the players do not want to see it & we don't either..chances of this > been removed zero! > > If it wasn't for the community I would have shut down in January.. just > waiting for the final straw.. shame really but it will happen as valve > really do not appear to care, you look through the forums at > steampowered.com & get depressed at the sight of amount of players with > issues that wish to play but valve doesn't seem to want to fix or indeed > how have a clue how they broke it in the first place datacache.dll > anyone? > > How about valve actually fix issues, rather than adding new stuff, & > while there at it do some optimization as the source engine, as it > seems so much slower than it used be..maybe utilizing some of those ATI > 9600 XT's that used to be able to run the game at ok FPS? rather than > there shiny dev machines running whatever kick arse gfx cards they > have..they don't have to hear some players whining about 20 fps, when 16 > players meet up ingame in the same space > > Sorry this has been a while coming & I'm sorry if you don't want to read > it :) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.8/717 - Release Date: > 3/10/2007 2:25 PM > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.8/717 - Release Date: > 3/10/2007 2:25 PM > > > > > --__--__-- > > Message: 3 > Date: Sat, 10 Mar 2007 17:40:24 +0000 > From: "$cookie_()" <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] hlds digest, Vol 1 Do Valve Care? > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > Agree 100%. > > On 3/10/07, Tim Renshaw <[EMAIL PROTECTED]> wrote: > > > > Actions speak volumes...DWP how many servers have this switched > > on..not many..have valved pulled it no.. > > > > cl_restrict_server_commands... valve restrict us from admining our > > own servers.. & replace it with non functioning restrictions..and tell > > us it works.. funny how I see rate hackers all over the place with > > pings of 5.. warping etc(thank goodness interp actually seems to work > > now :) > > > > sv_mincmdrate 66 > > sv_maxcmdrate 66 > > sv_minupdaterate 66 > > sv_maxupdaterate 66 > > sv_client_predict 1 > > sv_client_interpolate 1 > > sv_client_min_interp_ratio 1 > > sv_client_max_interp_ratio 1 > > sv_client_cmdrate_difference 1 > > > > some restrictions only seem to work, depending on how you launch the > > game.... > > > > and as an added bonus I can't use zblock or any such utilities as most > > players who do not play for a clan etc do not have a clue that they > > may need to type something into console great work, leaving me with > > the choice of empty servers or playing with suspect players. > > > > & now testing adverts in 1.6 which only benefits valve & nobody else, > > the players do not want to see it & we don't either..chances of this > > been removed zero! > > > > If it wasn't for the community I would have shut down in January.. > > just waiting for the final straw.. shame really but it will happen as > > valve really do not appear to care, you look through the forums at > > steampowered.com & get depressed at the sight of amount of players > > with issues that wish to play but valve doesn't seem to want to fix or > > indeed how have a clue how they broke it in the first place > > datacache.dll anyone? > > > > How about valve actually fix issues, rather than adding new stuff, & > > while there at it do some optimization as the source engine, as it > > seems so much slower than it used be..maybe utilizing some of those > > ATI 9600 XT's that used to be able to run the game at ok FPS? rather > > than there shiny dev machines running whatever kick arse gfx cards > > they have..they don't have to hear some players whining about 20 fps, > > when 16 players meet up ingame in the same space > > > > Sorry this has been a while coming & I'm sorry if you don't want to read > > it :) > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > --__--__-- > > Message: 4 > Date: Sat, 10 Mar 2007 13:37:15 -0900 > From: "eric gisse" <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] Re: hlds digest, Vol 1 #5261 - 1 msg > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > On 3/10/07, [xXx] con <[EMAIL PROTECTED]> wrote: > > > > theres always a way > > > [...] > > Yes, but I do not think it involves quoting an entire digest to add 1 line. > -- > > > --__--__-- > > Message: 5 > Date: Sat, 10 Mar 2007 20:23:41 -0500 > From: HLDS User <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds] hlds digest, Vol 1 Do Valve Care? > Reply-To: [email protected] > > nod > > Tim Renshaw wrote: > > Actions speak volumes...DWP how many servers have this switched > > on..not many..have valved pulled it no.. > > > > cl_restrict_server_commands... valve restrict us from admining our > > own servers.. & replace it with non functioning restrictions..and tell > > us it works.. funny how I see rate hackers all over the place with > > pings of 5.. warping etc(thank goodness interp actually seems to work > > now :) > > > > sv_mincmdrate 66 > > sv_maxcmdrate 66 > > sv_minupdaterate 66 > > sv_maxupdaterate 66 > > sv_client_predict 1 > > sv_client_interpolate 1 > > sv_client_min_interp_ratio 1 > > sv_client_max_interp_ratio 1 > > sv_client_cmdrate_difference 1 > > > > some restrictions only seem to work, depending on how you launch the > > game.... > > > > and as an added bonus I can't use zblock or any such utilities as most > > players who do not play for a clan etc do not have a clue that they > > may need to type something into console great work, leaving me with > > the choice of empty servers or playing with suspect players. > > > > & now testing adverts in 1.6 which only benefits valve & nobody else, > > the players do not want to see it & we don't either..chances of this > > been removed zero! > > > > If it wasn't for the community I would have shut down in January.. > > just waiting for the final straw.. shame really but it will happen as > > valve really do not appear to care, you look through the forums at > > steampowered.com & get depressed at the sight of amount of players > > with issues that wish to play but valve doesn't seem to want to fix or > > indeed how have a clue how they broke it in the first place > > datacache.dll anyone? > > > > How about valve actually fix issues, rather than adding new stuff, & > > while there at it do some optimization as the source engine, as it > > seems so much slower than it used be..maybe utilizing some of those > > ATI 9600 XT's that used to be able to run the game at ok FPS? rather > > than there shiny dev machines running whatever kick arse gfx cards > > they have..they don't have to hear some players whining about 20 fps, > > when 16 players meet up ingame in the same space > > > > Sorry this has been a while coming & I'm sorry if you don't want to > > read it :) > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

