I'm also seeing this problem with Linux Source-based servers, on Gentoo. It
only seems to affect servers that are being restarted, and I heard my first
complaint at around 5:15pm PDT. We had no problems with the game today until
this started. We are not running the beta on any of our servers.

The servers fluctuate between 10fps and their full FPS rate, but mainly run
at 10. Sometimes they're not reachable at all. Even typing text in the
server console feels choppy.

-John

----- Original Message -----
From: "Affordablegameservers.com" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, April 02, 2007 5:45 PM
Subject: RE: [hlds] Source Engine Dedicated server beta


Alfred, im wondering does this have any affect on other servers running on
the box. All of the sudden, about 2 hours ago or so, my css servers
started
running at 10fps. I installed a hl1 game on the box and its fine tops out
at
about 330 or so and acts normal.

centos no real changes to anything it just all of the sudden started
happening.
restarts dont help.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 8:34 PM
To: [email protected]
Subject: RE: [hlds] Source Engine Dedicated server beta


04 = April, 07 = 2007 :)

- Alfred

RMaioroff wrote:
Thanks for offering this to us. I am going to update it right now on
one of
our busy Garry's Mod 10 pubs.

Is 0407 the internal build number or perhaps the target date for the
release version to push? That is, if you're at liberty to say.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Monday, April 02, 2007 5:17 PM
To: [email protected]; [email protected]
Subject: [hlds] Source Engine Dedicated server beta

We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the hldsupdatetool with "-beta
srcds0407"
on the command line.

This update addresses some lag issues that have been seen when running
the Source Engine (in particular, it programmatically does something
similar to using the net_queuesplits cvar).

- Alfred

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