Okay, the problem is fixed, things should be working fine now.

Alfred Reynolds wrote:
> There is a bug in the server causing it to wait too long for
> connections
> when it is in a certain state (after restart in particular) and we
> have
> a couple servers being slow right now. Longer term we want to decouple
> the timing from the servers main loop obviously.
>
> - Alfred
>
> [EMAIL PROTECTED] wrote:
>> Still not looking so hot.  Exactly what is the problem and why would
>> VALVe's connectivity cause FPS drops in Source?  I can understand
>> games not connecting to the master or authentication servers, but
>> server performance affected so drastically by your remote servers?
>>
>>
>>> We are working on the problem, the internet pipes are being grumpy
>>> (yes, that is the technical term). Should be happy again real soon.
>>>
>>> - Alfred
>>>
>>> Affordablegameservers.com wrote:
>>>> ive been getting reports from other gsps as well that now all of
>>>> the sudden have this issue.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>>> To: [email protected]
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> I believe this is more than just a Source issue.  Our HL1 game
>>>> servers that are restarted in the past few hours do not seem to be
>>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>>> I've been in contact with in the past 30 minutes are noticing the
>>>>  10fps issues as well. I have to imagine this is linked in some
>>>> fashion but I doubt it has anything at all to do with the betas
>>>> (I'm not running the beta on any of our machines).
>>>>
>>>>
>>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>>> when it all messed up for me. I have tested it with another fresh
>>>>> install and its doing the same thing. If it has something to do
>>>>> with net_queuesplits needing to be set, id gladly do it. Im
>>>>> reading through a huge post now in teh steampowered.com forums
>>>>> looking where i should put it and how
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>>> To: [email protected]
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> You will not get this update unless you add that special command
>>>>> line.
>>>>>
>>>>> - Alfred
>>>>>
>>>>> Affordablegameservers.com wrote:
>>>>>> Alfred, im wondering does this have any affect on other servers
>>>>>> running on the box. All of the sudden, about 2 hours ago or so,
>>>>>> my css servers started running at 10fps. I installed a hl1 game
>>>>>> on the box and its fine tops out at about 330 or so and acts
>>>>>> normal.
>>>>>>
>>>>>> centos no real changes to anything it just all of the sudden
>>>>>> started happening. restarts dont help.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>>> To: [email protected]
>>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>>
>>>>>>
>>>>>> 04 = April, 07 = 2007 :)
>>>>>>
>>>>>> - Alfred
>>>>>>
>>>>>> RMaioroff wrote:
>>>>>>> Thanks for offering this to us. I am going to update it right
>>>>>>> now on one of our busy Garry's Mod 10 pubs.
>>>>>>>
>>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>>> the release version to push? That is, if you're at liberty to
>>>>>>> say.
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: [EMAIL PROTECTED]
>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>>>> To: [email protected];
>>>>>>> [email protected] Subject: [hlds] Source Engine
>>>>>>> Dedicated server beta
>>>>>>>
>>>>>>> We have a beta update for the Source Engine available for
>>>>>>> Dedicated servers. To get the update run the hldsupdatetool with
>>>>>>> "-beta srcds0407" on the command line.
>>>>>>>
>>>>>>> This update addresses some lag issues that have been seen when
>>>>>>> running the Source Engine (in particular, it programmatically
>>>>>>> does something similar to using the net_queuesplits cvar).
>>>>>>>
>>>>>>> - Alfred
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
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>>>
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>>
>>
>>
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>
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