-- [ Picked text/plain from multipart/alternative ] I believe the way it works is it "fans" out from your local IP address.
On 4/19/07, Brandon R. Miller <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > *** If this topic has already been discussed I apologize, I just joined > the hlds mailing list again. *** > > We are experiencing a rather alarming problem that I would like to get > some insight on. > > How do servers get queried in the Game List? Meaning what determines which > servers get queried first? > > We just got setup on a new subnet range where the first Octect is '208'. > After further investigating servers appear to show up based on my personal > home IP address rather than latency. > > For example. > > My personal IP begins with octect '70'. The servers begin to list in the > game list in this order. > > 70.* > 71.* and 69.* > 72.* and 68.* > 73.* and 67.* > 74.* and 66.* > 75.* and 65.* > etc. > > Servers in the 200.* ranges do not appear in the list until the very end > of the query. This appears to be the case for multiple people from my > investigating. > > When I set the following filters (Counter-Strike / US-East) it will > sometimes take 10-15 minutes just for 200.* servers to show up in the list > if at all. But if I switch the Location to US-West the 200.* servers show up > much quicker same with the 'All' location filter. > > Is there a reason that the game server list functions this way and if so > why? > > Thank you for any insight that you may have. > ____________________ > Brandon > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

