Thanks!  Putting +mp_teamplay 1 in the target fixed my glitch.  Is there any
guidance on when a switch should use - or +?

Also, I've discovered another problem I can't seem to fix.  When running a
CSS server with bots, one team always has one more player than the other
team.  I have max players set to 16.  I also have bot_quota set to 16.  One
team will have 7, the other 8.  I have auto team balance set to 1.  I've
messed around with bot_quota_mode, but don't really understand the
difference between "normal", "fill" and "match".  What have I missed?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Tuesday, June 12, 2007 11:37 AM
To: [email protected]
Subject: Re: [hlds] Half-Life 2 Team Deathmatch

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[ Picked text/plain from multipart/alternative ]
Try putting it in the autoexec.cfg, or using +mp_teamplay 1 instead of -

"Michael R. Matheson" <[EMAIL PROTECTED]> wrote: This is a multi-part
message in MIME format.
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I just started using the "standalone" source dedicated server for hosting
LAN parties at my house.  I'm using the latest official server, nothing
beta.  I've set up both CSS and HL2DM servers that seem to work well except
for one glitch.  Whenever I start a team deathmatch server in HL2DM, the
first map loads as deathmatch only.  Teams do not appear until restarting or
changing to the second map.  I have "mp_teamplay 1" in my server.cfg file.
I even tried adding "-mp_teamplay 1" to the target line of my shortcut.  I
have noticed two other settings in the server.cfg file.  I don't know if
these should be changed:  "teamserver coop 0" and "deathmatch 1".  Can
anyone help me eliminate this glitch?  Thanks.

--


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