Hi,

RE: Adam Sando - point 3:
I was typing the sv_pure command without rcon. I was simply typing it in the
console. Let's look at an example such as sv_consistency. When you type
'sv_consistency' in the console, it shows whatever value the server has it
set to. If you try and change it by typing it with a parameter after it (eg:
'sv_consistency 0'), you would receive an error saying "Can't change
replicated ConVar sv_consistency from console of client, only server
operator can change its value". I would have expected a command like sv_pure
to exhibit the same behaviour. However, typing 'sv_pure' in the client
console does not necessarily display the server's setting and you are able
to change the value on the client by adding a parameter on the end (eg:
sv_pure 0), although doing this has no effect on anything.

RE: Adam Heath:
Yeah, you can add it on the command line but I would say that the
autoexec.cfg file is a more convenient way of doing it. You wouldn't want
too many commands stuck in your BAT file that you use to start the server.

Ciao,
Matthew Kerswill.
"WildCat"


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath
Sent: Wednesday 13 June 2007 5:51
To: [email protected]
Subject: Re: [hlds] Pure Servers

Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2)
to your command line. It is basically doing the same as putting it in
your server.cfg or autoexec.cfg

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Adam Sando wrote:
> Hi Matthew,
>
> I hope this answers your questions:
> 2. You should be able to edit the whitelist.txt file within the hl2
> directory and any edits will be applied to both /hl2 and /cstrike (from
> my experience). I do not think you need to copy this file to the
> /cstrike folder at all, as testing I have done shows that cstrike
> settings are applied when the file ONLY exists under /hl2.
>
> 3. Were you running the sv_pure command using RCON? Or were you simply
> running it from your client as if you were hosting a local server? I'm
> not sure what the behaviour is meant to be for a client hosted server as
> opposed to a dedicated SRCDS instance, however I would have thought they
> would be similar.
>
> In relation to question 1, Can you also add sv_pure 1 (or 2) to the
> commandline parameters for the SRCDS startup?
>
> Regards,
> Adam.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill
> Sent: Wednesday, 13 June 2007 11:40 AM
> To: [email protected]
> Subject: [hlds] Pure Servers
>
> Hi,
>
> I'd like to provide a tip, ask a question, and raise an issue regarding
> the new pure server functionality.
>
>
> [1.] First up, I'd like to give other server operators a tip regarding
> pure servers. Here is a quote from the Pure Servers page on the Valve
> Developer
> Wiki:
>
> "To use pure server mode on a server, set the sv_pure console variable
> to 1.
> Then, the next time a map is loaded the server will begin ensuring that
> the content (materials, models, and sounds) on client machines matches
> the content on the server."
>
> This is an important point when it comes to configuring your server.
> From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in
> your server.cfg file will result in the setting taking effect after the
> first map change. If you want your server to run in pure mode from the
> word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg
> file.
>
>
> [2.] Secondly - a question. After updating my Counter-Strike: Source
> server to the latest version, I noticed that the
> pure_server_whitelist.txt file was located in the hl2 directory. There
> was no copy in the cstrike directory, though. If I want to customise the
> whitelist, should I edit the copy that is located in the hl2 directory
> or should I copy it into the cstrike directory and make my changes to
> that copy?
>
>
> [3.] Finally, I noticed a possible oversight in the pure server console
> commands. Here is another quote from the Pure Servers page on the Valve
> Developer Wiki:
>
> "If you set sv_pure to 2, then the server will not even load the
> pure_server_whitelist.txt file. Instead, it will apply the from_steam
> attribute to all materials, models, and sounds. This can be useful for
> competitive matches where one team is hosting the game. The team who is
> not hosting the game can look in their console at round start and see
> which sv_pure mode the server is using. If the server is using sv_pure
> 2, then the non-hosting team can know that the players on the hosting
> team are not using custom content."
>
> I set sv_pure 2 in my autoexec.cfg and started my server. After I joined
> it, I noticed that the value for sv_pure was not replicating to my
> client. The value remained at the default of 0 and I could change the
> value in my client console. I would have expected it to display the
> server's value if I typed sv_pure in the console without any parameter.
> In addition, if I supplied a parameter, I would have expected it to say:
> "Can't change replicated ConVar sv_pure from console of client, only
> server operator can change its value".
>
> I do realise that the console displays the line: "Got pure server
> whitelist:
> sv_pure = 2." when you join the server. However, I still feel that
> sv_pure should be replicated. Maybe this is something to put on the
> to-do list for the next Source Engine update.
>
>
> Ciao.
> Matthew Kerswill.
> "WildCat"
>
>
>
>
>
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