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----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
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> or, via email, send a message with subject or body 'help' to
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>
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>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>    1. Re: Command rate / Update rate limitation (AnAkIn .)
>    2. Re: Command rate / Update rate limitation (AnAkIn .)
>    3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>    4. Re: Upcoming Steam Update (James Gray)
>    5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 10000 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 20000 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > ----- Original Message -----
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: <[email protected]>
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > > > > >
> > > > > > > > > --
> > > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > > But what is the proof that it's 25000/101/101 ? because if
> > you
> > > > do
> > > > > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002 and
> > you
> > > > > can't
> > > > > > > go
> > > > > > > > > lower...
> > > > > > > > >
> > > > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always goes
> > back
> > > > to
> > > > > 10
> > > > > > > if
> > > > > > > > > lower...
> > > > > > > > >
> > > > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > > >>
> > > > > > > > >> max:
> > > > > > > > >> rate 25000
> > > > > > > > >> cl_cmdrate 101
> > > > > > > > >> cl_updaterate 101
> > > > > > > > >> or
> > > > > > > > >> rate 0
> > > > > > > > >> cl_cmdrate 0
> > > > > > > > >> cl_updaterate 0
> > > > > > > > >>
> > > > > > > > >> But if you set sv_maxrate to 10000 in your server then
the
> > > > > clients
> > > > > > > will
> > > > > > > > >> not
> > > > > > > > >> recieve 25000 but 10000
> > > > > > > > >>
> > > > > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more
> > like
> > > > > 20000
> > > > > > > and
> > > > > > > > >> 25000
> > > > > > > > >> on lan :p
> > > > > > > > >>
> > > > > > > > >>
> > > > > > > > >> ----- Original Message -----
> > > > > > > > >> From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > >> To: <[email protected]>
> > > > > > > > >> Sent: Wednesday, June 20, 2007 10:55 AM
> > > > > > > > >> Subject: [hlds] Command rate / Update rate limitation
> > > > > > > > >>
> > > > > > > > >>
> > > > > > > > >> > --
> > > > > > > > >> > [ Picked text/plain from multipart/alternative ]
> > > > > > > > >> > This was posted in HLDS Linux mailing list, but had no
> > > > answer,
> > > > > so
> > > > > > i
> > > > > > > > >> > post
> > > > > > > > >> > it
> > > > > > > > >> > here:
> > > > > > > > >> >
> > > > > > > > >> > Hello,
> > > > > > > > >> >
> > > > > > > > >> >
> > > > > > > > >> > I would like to know if there is a limitation in the
HL1
> > > > Engine
> > > > > > of
> > > > > > > > the
> > > > > > > > >> > command rate (cl_cmdrate) / update rate
(cl_updaterate),
> > > > > > excluding
> > > > > > > > >> > sv_maxupdaterate/sv_minupdaterate.
> > > > > > > > >> >
> > > > > > > > >> >
> > > > > > > > >> > And also for rate, again excluding
sv_minrate/sv_maxrate
> > > > > > > limitation.
> > > > > > > > >> >
> > > > > > > > >> >
> > > > > > > > >> >
> > > > > > > > >> > Thanks you in advance.
> > > > > > > > >> >
> > > > > > > > >> > AnAkIn
> > > > > > > > >> > --
> > > > > > > > >> >
> > > > > > > > >> > _______________________________________________
> > > > > > > > >> > To unsubscribe, edit your list preferences, or view the
> > > list
> > > > > > > > archives,
> > > > > > > > >> > please visit:
> > > > > > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > > >> >
> > > > > > > > >> >
> > > > > > > > >>
> > > > > > > > >>
> > > > > > > > >>
> > > > > > > > >> _______________________________________________
> > > > > > > > >> To unsubscribe, edit your list preferences, or view the
> > list
> > > > > > > archives,
> > > > > > > > >> please visit:
> > > > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > > >>
> > > > > > > > > --
> > > > > > > > >
> > > > > > > > > _______________________________________________
> > > > > > > > > To unsubscribe, edit your list preferences, or view the
list
> > > > > > archives,
> > > > > > > > > please visit:
> > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > > > please visit:
> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > >
> > > > > > > --
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
>
> --__--__--
>
> Message: 2
> Date: Thu, 21 Jun 2007 17:10:20 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> I already understand what's tickrate, but that only for HL Engine that I
> didn't really understand because it can go up to 10000.
>
> 2007/6/21, AnAkIn . <[EMAIL PROTECTED]>:
> >
> > Well, i know those articles, but aren't they only for source ? There
isn't
> > anything for sys_ticrate, only for -tickrate ?
> >
> > 2007/6/21, Whisper < [EMAIL PROTECTED]>:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > > http://developer.valvesoftware.com/wiki/Networking_Entities
> > >
> > > On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > > sys_ticrate isn't like -tickrate in source? Because I saw
sys_ticrate
> > > can
> > > > go
> > > > to 10000 and tickrate to 100. Could you explain the difference ?
> > > >
> > > >
> > > > And yeah english isn't my first language, i'm french.
> > > >
> > > > 2007/6/20, Whisper < [EMAIL PROTECTED]>:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > cl_cmdrate is how many updates per second the client will send to
> > > the
> > > > > server
> > > > > cl_updaterate is how many updates per second the server will send
to
> > > the
> > > > > client
> > > > >
> > > > > server fps is the amount of I/O's per second the server can do
> > > > >
> > > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > > de-coupled
> > > > > from tickrate where as in HLDS it is the same thing)
> > > > >
> > > > > In HLDS server fps is how many times the server will send and
> > > receive
> > > > > updates per second with the obvious limitations of
sv_maxupdaterate
> > > for
> > > > > how
> > > > > many times the server will send clients updates.
> > > > >
> > > > > How often the client can send an update to the server is limited
by
> > > the
> > > > > clients fps and the servers fps.
> > > > >
> > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > > cl_cmdrate,
> > > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > > limitation
> > > > > > except sv_maxupdaterate ?
> > > > > >
> > > > > > Well, if alfred could answer about hl engine...
> > > > > >
> > > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6
as
> > > they
> > > > > do
> > > > > > > for
> > > > > > > CS:S more or less.
> > > > > > >
> > > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > > >
> > > > > > > > --
> > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > > because in HL1 engine, by just typing the cvar into console,
> > > it
> > > > > > doesn't
> > > > > > > > say
> > > > > > > > any infos you know, like in source engine.
> > > > > > > >
> > > > > > > > In a netcode article, it says the max is 20000 and after it
> > > > doesn't
> > > > > > > change
> > > > > > > > anything...
> > > > > > > >
> > > > > > > > AnAkIn
> > > > > > > >
> > > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > > >
> > > > > > > > > I dont get your point or what your asking ?
> > > > > > > > > Server engine network code gives 25000 and 101 max so why
> > > would
> > > > > you
> > > > > > > set
> > > > > > > > it
> > > > > > > > > to 500
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "AnAkIn ." < [EMAIL PROTECTED]>
> > > > > > > > > To: <[email protected]>
> > > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > --
> > > > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > > > But what is the proof that it's 25000/101/101 ? because
if
> > > you
> > > > > do
> > > > > > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002
and
> > > you
> > > > > > can't
> > > > > > > > go
> > > > > > > > > > lower...
> > > > > > > > > >
> > > > > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always
goes
> > > back
> > > > > to
> > > > > > 10
> > > > > > > > if
> > > > > > > > > > lower...
> > > > > > > > > >
> > > > > > > > > > 2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>:
> > > > > > > > > >>
> > > > > > > > > >> max:
> > > > > > > > > >> rate 25000
> > > > > > > > > >> cl_cmdrate 101
> > > > > > > > > >> cl_updaterate 101
> > > > > > > > > >> or
> > > > > > > > > >> rate 0
> > > > > > > > > >> cl_cmdrate 0
> > > > > > > > > >> cl_updaterate 0
> > > > > > > > > >>
> > > > > > > > > >> But if you set sv_maxrate to 10000 in your server then
> > > the
> > > > > > clients
> > > > > > > > will
> > > > > > > > > >> not
> > > > > > > > > >> recieve 25000 but 10000
> > > > > > > > > >>
> > > > > > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more
> > > like
> > > > > > 20000
> > > > > > > > and
> > > > > > > > > >> 25000
> > > > > > > > > >> on lan :p
> > > > > > > > > >>
> > > > > > > > > >>
> > > > > > > > > >> ----- Original Message -----
> > > > > > > > > >> From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > > >> To: < [email protected]>
> > > > > > > > > >> Sent: Wednesday, June 20, 2007 10:55 AM
> > > > > > > > > >> Subject: [hlds] Command rate / Update rate limitation
> > > > > > > > > >>
> > > > > > > > > >>
> > > > > > > > > >> > --
> > > > > > > > > >> > [ Picked text/plain from multipart/alternative ]
> > > > > > > > > >> > This was posted in HLDS Linux mailing list, but had
no
> > > > > answer,
> > > > > > so
> > > > > > > i
> > > > > > > > > >> > post
> > > > > > > > > >> > it
> > > > > > > > > >> > here:
> > > > > > > > > >> >
> > > > > > > > > >> > Hello,
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> > I would like to know if there is a limitation in the
> > > HL1
> > > > > Engine
> > > > > > > of
> > > > > > > > > the
> > > > > > > > > >> > command rate (cl_cmdrate) / update rate
> > > (cl_updaterate),
> > > > > > > excluding
> > > > > > > > > >> > sv_maxupdaterate/sv_minupdaterate.
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> > And also for rate, again excluding
> > > sv_minrate/sv_maxrate
> > > > > > > > limitation.
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> > Thanks you in advance.
> > > > > > > > > >> >
> > > > > > > > > >> > AnAkIn
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> > > list
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> > > > > > > > > >> please visit:
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> --
>
>
> --__--__--
>
> Message: 3
> From: "Matthew Kerswill" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: RE: [hlds] banned.cfg and banned_ip.cfg resetting on server
restart
> Date: Thu, 21 Jun 2007 19:30:46 +0200
> Reply-To: [email protected]
>
> I don't think you need to have 'writeid' and 'writeip' in your server.cfg
> file. I think that is might be causing your ban list to reset. You use
those
> commands when you're playing on your server and you ban some guy with the
> 'banid' or 'banip' commands. Once you've banned him, you type 'writeid' or
> 'writeip' to make the server write out the list of bans that it currently
> has in memory into the respective cfg files. Remove 'writeid' and
'writeip'
> from your server.cfg and see if the problem persists.
>
> -Matthew Kerswill
> (WildCat)
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris |
> FatPipeServer.com
> Sent: Thursday 21 June 2007 14:25
> To: [email protected]
> Subject: [hlds] banned.cfg and banned_ip.cfg resetting on server restart
>
> [ Converted text/html to text/plain ]
> Hey all,
> Wondering if anyone knows what might cause the banned.cfg file to reset
> itself
> to blank on a HL2:DM server restart.
> The configuration file (server.cfg) of the server this is happening on has
> this in the config:
> exec banned.cfg
> writeid
> exec banned_ip.cfg
> writeip
> Seems like this just started after the latest Steam updates for HL2.
> Any help would be greatly appreciated.
> Thanks,
> Chris
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.472 / Virus Database: 269.9.2/858 - Release Date: 21/06/2007
> 13:46
>
>
>
>
> --__--__--
>
> Message: 4
> Date: Thu, 21 Jun 2007 13:15:23 -0500
> From: "James Gray" <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlds] Upcoming Steam Update
> Reply-To: [email protected]
>
> There was a Source SDK update.
>
> On 6/21/07, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Funny you should mention that
> >
> > The Source SDK did download some stuff via STEAM just the other day!
> >
> > On 6/21/07, James Gray <[EMAIL PROTECTED]> wrote:
> > >
> > > Yes, it would be interesting if there was some sort of "Steam SDK" or
> > > whatever it would be called. I guess only time will tell, though.
> > >
> > > On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> > > > I just read about all interesting new features coming on next month.
I
> > > > wonder if there are any plans to provide some API to these features?
> > > >
> > > > For example for online league it would be nice to be able to
> > > > automatically create match entry in players calendars. Given that
> > > > league Steam account was added to friends list by all league players
> > > > of course. I can think of a lot of other interesting things that can
> > > > be made with Steam API.
> > > >
> > > > Any chance we can see anything like this?
> > > >
> > > > Regards,
> > > >
> > > > Roman
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --__--__--
>
> Message: 5
> Date: Thu, 21 Jun 2007 14:39:24 -0400
> From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]>
> To:  [email protected]
> Subject: [hlds] Re: hlds digest, Vol 1 #5445 - 7 msgs
> Reply-To: [email protected]
>
> Thanks for your reply Mark, unfortunately even if the guy does this and
> restarts his server the file empties out.
> Any other ideas?
> Thanks
> Chris
>
>
>
>
> -- __--__--
>
> Message: 7
> From: "Mark Chandler" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: RE: [hlds] banned.cfg and banned_ip.cfg resetting on server
restart
> Date: Thu, 21 Jun 2007 20:30:43 +0800
> Reply-To: [email protected]
>
> Type writeid into console after adding bans. This will perm save it.
>
>
>
>
>
> --__--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
>
>
> End of hlds Digest



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