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[ Picked text/plain from multipart/alternative ]
After reading some things, i think i understand:

sys_ticrate max is 1000 and it sets the max fps but it still only send 100
updates per second to the client ?

And why do people say 101 for cl_cmdrate/cl_updaterate if it's 100 ?


AnAkIn

2007/6/21, AnAkIn . <[EMAIL PROTECTED]>:
>
> I already understand what's tickrate, but that only for HL Engine that I
> didn't really understand because it can go up to 10000.
>
> 2007/6/21, AnAkIn . < [EMAIL PROTECTED]>:
> >
> > Well, i know those articles, but aren't they only for source ? There
> > isn't anything for sys_ticrate, only for -tickrate ?
> >
> > 2007/6/21, Whisper < [EMAIL PROTECTED]>:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > > http://developer.valvesoftware.com/wiki/Networking_Entities
> > >
> > > On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > > sys_ticrate isn't like -tickrate in source? Because I saw
> > > sys_ticrate can
> > > > go
> > > > to 10000 and tickrate to 100. Could you explain the difference ?
> > > >
> > > >
> > > > And yeah english isn't my first language, i'm french.
> > > >
> > > > 2007/6/20, Whisper < [EMAIL PROTECTED]>:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > cl_cmdrate is how many updates per second the client will send to
> > > the
> > > > > server
> > > > > cl_updaterate is how many updates per second the server will send
> > > to the
> > > > > client
> > > > >
> > > > > server fps is the amount of I/O's per second the server can do
> > > > >
> > > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > > de-coupled
> > > > > from tickrate where as in HLDS it is the same thing)
> > > > >
> > > > > In HLDS server fps is how many times the server will send and
> > > receive
> > > > > updates per second with the obvious limitations of
> > > sv_maxupdaterate for
> > > > > how
> > > > > many times the server will send clients updates.
> > > > >
> > > > > How often the client can send an update to the server is limited
> > > by the
> > > > > clients fps and the servers fps.
> > > > >
> > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > > cl_cmdrate,
> > > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > > limitation
> > > > > > except sv_maxupdaterate ?
> > > > > >
> > > > > > Well, if alfred could answer about hl engine...
> > > > > >
> > > > > > 2007/6/20, Whisper < [EMAIL PROTECTED]>:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6as 
> > > > > > > they
> > > > > do
> > > > > > > for
> > > > > > > CS:S more or less.
> > > > > > >
> > > > > > > On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote:
> > > > > > > >
> > > > > > > > --
> > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > > because in HL1 engine, by just typing the cvar into console,
> > > it
> > > > > > doesn't
> > > > > > > > say
> > > > > > > > any infos you know, like in source engine.
> > > > > > > >
> > > > > > > > In a netcode article, it says the max is 20000 and after it
> > > > doesn't
> > > > > > > change
> > > > > > > > anything...
> > > > > > > >
> > > > > > > > AnAkIn
> > > > > > > >
> > > > > > > > 2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>:
> > > > > > > > >
> > > > > > > > > I dont get your point or what your asking ?
> > > > > > > > > Server engine network code gives 25000 and 101 max so why
> > > would
> > > > > you
> > > > > > > set
> > > > > > > > it
> > > > > > > > > to 500
> > > > > > > > > ----- Original Message -----
> > > > > > > > > From: "AnAkIn ." < [EMAIL PROTECTED]>
> > > > > > > > > To: <[email protected]>
> > > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > > --
> > > > > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > > > > But what is the proof that it's 25000/101/101 ? because
> > > if you
> > > > > do
> > > > > > > > > > cl_updaterate 500, and after ex_interp 0, which do
> > > > > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002and 
> > > > > > > > > > you
> > > > > > can't
> > > > > > > > go
> > > > > > > > > > lower...
> > > > > > > > > >
> > > > > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always
> > > goes back
> > > > > to
> > > > > > 10
> > > > > > > > if
> > > > > > > > > > lower...
> > > > > > > > > >
> > > > > > > > > > 2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>:
> > > > > > > > > >>
> > > > > > > > > >> max:
> > > > > > > > > >> rate 25000
> > > > > > > > > >> cl_cmdrate 101
> > > > > > > > > >> cl_updaterate 101
> > > > > > > > > >> or
> > > > > > > > > >> rate 0
> > > > > > > > > >> cl_cmdrate 0
> > > > > > > > > >> cl_updaterate 0
> > > > > > > > > >>
> > > > > > > > > >> But if you set sv_maxrate to 10000 in your server then
> > > the
> > > > > > clients
> > > > > > > > will
> > > > > > > > > >> not
> > > > > > > > > >> recieve 25000 but 10000
> > > > > > > > > >>
> > > > > > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more
> > > like
> > > > > > 20000
> > > > > > > > and
> > > > > > > > > >> 25000
> > > > > > > > > >> on lan :p
> > > > > > > > > >>
> > > > > > > > > >>
> > > > > > > > > >> ----- Original Message -----
> > > > > > > > > >> From: "AnAkIn ." < [EMAIL PROTECTED]>
> > > > > > > > > >> To: < [email protected]>
> > > > > > > > > >> Sent: Wednesday, June 20, 2007 10:55 AM
> > > > > > > > > >> Subject: [hlds] Command rate / Update rate limitation
> > > > > > > > > >>
> > > > > > > > > >>
> > > > > > > > > >> > --
> > > > > > > > > >> > [ Picked text/plain from multipart/alternative ]
> > > > > > > > > >> > This was posted in HLDS Linux mailing list, but had
> > > no
> > > > > answer,
> > > > > > so
> > > > > > > i
> > > > > > > > > >> > post
> > > > > > > > > >> > it
> > > > > > > > > >> > here:
> > > > > > > > > >> >
> > > > > > > > > >> > Hello,
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> > I would like to know if there is a limitation in the
> > > HL1
> > > > > Engine
> > > > > > > of
> > > > > > > > > the
> > > > > > > > > >> > command rate (cl_cmdrate) / update rate
> > > (cl_updaterate),
> > > > > > > excluding
> > > > > > > > > >> > sv_maxupdaterate/sv_minupdaterate.
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> > And also for rate, again excluding
> > > sv_minrate/sv_maxrate
> > > > > > > > limitation.
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> >
> > > > > > > > > >> > Thanks you in advance.
> > > > > > > > > >> >
> > > > > > > > > >> > AnAkIn
> > > > > > > > > >> > --
> > > > > > > > > >> >
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> > > > > > > > > >> >
> > > > > > > > > >>
> > > > > > > > > >>
> > > > > > > > > >>
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