-- [ Picked text/plain from multipart/alternative ] After reading some things, i think i understand:
sys_ticrate max is 1000 and it sets the max fps but it still only send 100 updates per second to the client ? And why do people say 101 for cl_cmdrate/cl_updaterate if it's 100 ? AnAkIn 2007/6/21, AnAkIn . <[EMAIL PROTECTED]>: > > I already understand what's tickrate, but that only for HL Engine that I > didn't really understand because it can go up to 10000. > > 2007/6/21, AnAkIn . < [EMAIL PROTECTED]>: > > > > Well, i know those articles, but aren't they only for source ? There > > isn't anything for sys_ticrate, only for -tickrate ? > > > > 2007/6/21, Whisper < [EMAIL PROTECTED]>: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > http://developer.valvesoftware.com/wiki/Lag_Compensation > > > http://developer.valvesoftware.com/wiki/Networking_Entities > > > > > > On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Ok and in HLDS the server fps is limited by sys_ticrate ? > > > > sys_ticrate isn't like -tickrate in source? Because I saw > > > sys_ticrate can > > > > go > > > > to 10000 and tickrate to 100. Could you explain the difference ? > > > > > > > > > > > > And yeah english isn't my first language, i'm french. > > > > > > > > 2007/6/20, Whisper < [EMAIL PROTECTED]>: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > cl_cmdrate is how many updates per second the client will send to > > > the > > > > > server > > > > > cl_updaterate is how many updates per second the server will send > > > to the > > > > > client > > > > > > > > > > server fps is the amount of I/O's per second the server can do > > > > > > > > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is > > > > de-coupled > > > > > from tickrate where as in HLDS it is the same thing) > > > > > > > > > > In HLDS server fps is how many times the server will send and > > > receive > > > > > updates per second with the obvious limitations of > > > sv_maxupdaterate for > > > > > how > > > > > many times the server will send clients updates. > > > > > > > > > > How often the client can send an update to the server is limited > > > by the > > > > > clients fps and the servers fps. > > > > > > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > Hmm, in source engine, there seems to be only a limitation for > > > > > cl_cmdrate, > > > > > > right ? max is 100. But for cl_updaterate, there seem to be no > > > > > limitation > > > > > > except sv_maxupdaterate ? > > > > > > > > > > > > Well, if alfred could answer about hl engine... > > > > > > > > > > > > 2007/6/20, Whisper < [EMAIL PROTECTED]>: > > > > > > > > > > > > > > -- > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6as > > > > > > > they > > > > > do > > > > > > > for > > > > > > > CS:S more or less. > > > > > > > > > > > > > > On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > -- > > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ? > > > > > > > > is there any way to check ? can you see that anywhere ? > > > > > > > > because in HL1 engine, by just typing the cvar into console, > > > it > > > > > > doesn't > > > > > > > > say > > > > > > > > any infos you know, like in source engine. > > > > > > > > > > > > > > > > In a netcode article, it says the max is 20000 and after it > > > > doesn't > > > > > > > change > > > > > > > > anything... > > > > > > > > > > > > > > > > AnAkIn > > > > > > > > > > > > > > > > 2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>: > > > > > > > > > > > > > > > > > > I dont get your point or what your asking ? > > > > > > > > > Server engine network code gives 25000 and 101 max so why > > > would > > > > > you > > > > > > > set > > > > > > > > it > > > > > > > > > to 500 > > > > > > > > > ----- Original Message ----- > > > > > > > > > From: "AnAkIn ." < [EMAIL PROTECTED]> > > > > > > > > > To: <[email protected]> > > > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM > > > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > > > > But what is the proof that it's 25000/101/101 ? because > > > if you > > > > > do > > > > > > > > > > cl_updaterate 500, and after ex_interp 0, which do > > > > > > > > > > 1/cl_updaterate=ex_interp, then ex_interp set to 0.002and > > > > > > > > > > you > > > > > > can't > > > > > > > > go > > > > > > > > > > lower... > > > > > > > > > > > > > > > > > > > > oh and min cl_updaterate/cl_cmdrate is 10. It always > > > goes back > > > > > to > > > > > > 10 > > > > > > > > if > > > > > > > > > > lower... > > > > > > > > > > > > > > > > > > > > 2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>: > > > > > > > > > >> > > > > > > > > > >> max: > > > > > > > > > >> rate 25000 > > > > > > > > > >> cl_cmdrate 101 > > > > > > > > > >> cl_updaterate 101 > > > > > > > > > >> or > > > > > > > > > >> rate 0 > > > > > > > > > >> cl_cmdrate 0 > > > > > > > > > >> cl_updaterate 0 > > > > > > > > > >> > > > > > > > > > >> But if you set sv_maxrate to 10000 in your server then > > > the > > > > > > clients > > > > > > > > will > > > > > > > > > >> not > > > > > > > > > >> recieve 25000 but 10000 > > > > > > > > > >> > > > > > > > > > >> Not sure if sv_maxrate 25000 is possible on inet , more > > > like > > > > > > 20000 > > > > > > > > and > > > > > > > > > >> 25000 > > > > > > > > > >> on lan :p > > > > > > > > > >> > > > > > > > > > >> > > > > > > > > > >> ----- Original Message ----- > > > > > > > > > >> From: "AnAkIn ." < [EMAIL PROTECTED]> > > > > > > > > > >> To: < [email protected]> > > > > > > > > > >> Sent: Wednesday, June 20, 2007 10:55 AM > > > > > > > > > >> Subject: [hlds] Command rate / Update rate limitation > > > > > > > > > >> > > > > > > > > > >> > > > > > > > > > >> > -- > > > > > > > > > >> > [ Picked text/plain from multipart/alternative ] > > > > > > > > > >> > This was posted in HLDS Linux mailing list, but had > > > no > > > > > answer, > > > > > > so > > > > > > > i > > > > > > > > > >> > post > > > > > > > > > >> > it > > > > > > > > > >> > here: > > > > > > > > > >> > > > > > > > > > > >> > Hello, > > > > > > > > > >> > > > > > > > > > > >> > > > > > > > > > > >> > I would like to know if there is a limitation in the > > > HL1 > > > > > Engine > > > > > > > of > > > > > > > > > the > > > > > > > > > >> > command rate (cl_cmdrate) / update rate > > > (cl_updaterate), > > > > > > > excluding > > > > > > > > > >> > sv_maxupdaterate/sv_minupdaterate. > > > > > > > > > >> > > > > > > > > > > >> > > > > > > > > > > >> > And also for rate, again excluding > > > sv_minrate/sv_maxrate > > > > > > > > limitation. > > > > > > > > > >> > > > > > > > > > > >> > > > > > > > > > > >> > > > > > > > > > > >> > Thanks you in advance. > > > > > > > > > >> > > > > > > > > > > >> > AnAkIn > > > > > > > > > >> > -- > > > > > > > > > >> > > > > > > > > > > >> > _______________________________________________ > > > > > > > > > >> > To unsubscribe, edit your list preferences, or view > > > the > > > > list > > > > > > > > > archives, > > > > > > > > > >> > please visit: > > > > > > > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > >> > > > > > > > > > > >> > > > > > > > > > > >> > > > > > > > > > >> > > > > > > > > > >> > > > > > > > > > >> _______________________________________________ > > > > > > > > > >> To unsubscribe, edit your list preferences, or view the > > > list > > > > > > > > archives, > > > > > > > > > >> please visit: > > > > > > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > >> > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > > > To unsubscribe, edit your list preferences, or view the > > > list > > > > > > > archives, > > > > > > > > > > please visit: > > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > > To unsubscribe, edit your list preferences, or view the > > > list > > > > > > archives, > > > > > > > > > please visit: > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, > > > > > > > > please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > -- > > > > > > > > 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