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You can't set sv_minclientfps

People will just get kicked for having bad PC's

On 7/14/07, Sean Rowswell <[EMAIL PROTECTED]> wrote:
>
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> I think most if all server admins know that sv_mincmdrate can be bypassed
> simply by the client setting fps_max lower than the required cmdrate
> value.
> So I suggest the following commands:
>
> sv_minfpsrate - self explanatory (default: 0)
>
> sv_maxfpsrate - self explanatory (default: 0)
>
>
>
> sv_minclientfps - if the clients fps drops below this value they are
> kicked
> (default: 10)
>
> sv_maxclientping - if they clients ping goes above this value they are
> kicked (default: 300)
>
>
>
> Also to prevent rate and fps exploiting (if you don't know how this is
> done
> Alfred feel free to email me and I will send you the details; I would
> rather
> not post it) I would suggest you make another flag (like
> FCVAR_CLIENT_CANT_BIND - forgive me if this is wrong) that would make the
> following cvars unbind'able (and also don't work as binds even if set
> before
> with sv_cheats 1) while sv_cheats is set to 0:
>
> rate
>
> cl_cmdrate
>
> cl_updaterate
>
> cl_interpolate
>
> cl_interp_ratio
>
> fps_max
>
> cl_smooth
>
>
>
> (Make sure that the flag takes into account if a user tries to use
> bindtoggle or bind incrementvar)
>
>
>
> Also could you make the clients tickrate (how many ticks they are
> currently
> sending to the server) a network variable like ping so it can be retrieved
> when creating a playerlist keygroup.
>
>
>
> Thankyou - criticism and comments welcome.
>
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