From Tommy's:
http://www.slackiller.com/tommy14/errors.htm#plane
------------------------------ plane with no normal Example: Entity 10, Brush 0, Side 4: plane with no normal Entity 10, Brush 0, Side 5: plane with no normal This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely. This is most commonly caused by dragging a vertex on top of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe. ------------------------------ Do a compare with your previous version of the map and look at the differerences to find your error. One thing I always recommend for mappers is to rev the map version each day and save all the old versions just in case of "oops" like this: IE: map_1a.vmf gets revd to map_1b.vmf then move map_1a.vmf to old\ the next day or after taking a break for several days. I also keep all the compile logs since I can search back for when a problem started to occur in case I missed it. Make a habit of using visgroups also, they can be a very powerful debugging tool for problems like this. qUiCkSiLvEr ----- Original Message ----- From: "A.J. Mcquade" To: <[email protected]> Sent: Friday, August 24, 2007 9:26 AM Subject: [hlds] RE: hlds digest, Vol 1 #5514 - 7 msgs Plane with no normal error? the map was fine 4 day s ago i took a short break and its just grr being retarded and now its not compiling All i did today was add a computer and a window and extend vents nothing with vertex's Thanks, The Management _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

