Mike, just to make sure that I understood you correctly - you have
separate real IP for every server box behind firewall? How you forward
ports to your LAN servers?

On 27/08/07, Mike Munoz <[EMAIL PROTECTED]> wrote:
> Yeah I know this subject has been done to death! I am also familiar with all
> the common problems.
>
> I have tried all the tried and true techniques for resolving this. It is
> most likely caused by the new firewall I just implemented. But I want to
> know why!
>
> Servers:
>        3 HP Proliant DL 380 G3 (full specs available if required)
>
>        1. HLDS x 4 - 67.93.155.120:27015 <-- Connected to the DMZ, This one
> shows up on the SMSL
>        2. HLDS x 5 - 67.93.155.126:27015 <-- LAN NAT to WAN does not show
> up on SMSL
>        3. HLDSS x 4 - 67.93.155.119:27015 <-- LAN NAT to WAN does not show
> up on SMSL
>
> Never mind the performance and bandwidth, it all works great.. Or used to,
> read on...
> Oh yeah, please don't state the obvious solution, put them all on the DMZ! I
> want them all on the LAN, They should and did work on the LAN before the
> firewall was changed. The DMZ is being used as a test case.
>
> All servers are playable if you connect manually or have them on your
> Favorites list.
>
> Firewall:
>        Sonicwall Pro 3060 with Enhanced OS -
> http://www.sonicwall.com/us/PRO_3060.html
>        3 Security Zones
>                LAN - > all outbound traffic allowed
>                WAN < - All inbound blocked except for UDP and TCP ports
> 27000 - 27050
>                DMZ < - All inbound blocked except for UDP and TCP ports
> 27000 - 27050
>
> The NAT is configured to allow all traffic transparently to the specified
> host on the LAN. The same firewall rules are used on the DMZ and LAN to
> control what ports are open to the WAN.
>
> For a full list of the other ports and servers use Game Monitor:
> http://www.game-monitor.com/search.php?search={MC}&type=server
>
> They don't all show up using Game tiger however:
> http://www.gametiger.net/search?server=%7BMC%7D&game=all
>
> Notice only the one IP shows up. All the servers are configured similarly
> and some have been up for years without issues.
> It seems like Game Monitor caches the server list and will continue to ping
> and report a server as being up as long as it still replies regardless of
> the SMSL (Steam Master Server List) It looks at the SMSL for new servers and
> will only show a server if it is first on the SMSL.
> Game Tiger will only show servers that show up on the SMSL.
>
> The server on the DMZ shows up fine and has a steady population. The servers
> on the LAN do not.
>
> Using the built in connection monitor I see all the servers connecting the
> SMSL servers and they pass the same amount of data back and forth. I would
> need to use a packet sniffer to get more precise.
>
> The purpose of this post is to better understand the way the HLDS servers
> communicate with the Steam master servers. If it is the firewall causing the
> problem I need to be able to explain exactly what the problem is to the
> firewall manufacturer so they can fix it. I have read (several times) The
> Master Server Protocol located here:
> http://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol and
> numerous other documents. I understand what should be happening, just not
> sure why it isn't.
>
> Previously, I had a Sonicwall Pro 230 and all the servers showed up fine
> from the LAN using NAT and similar rules. I upgraded for better performance
> and more features, plus regular updates. They stopped supporting the older
> one.
>
> I hope this is clear enough to follow. Let me know what needs clarification.
>
>
> I hope that this can help others that may have issues with servers showing
> up the SMSL as well.
>
>
> Mike ParaDOX
>
> www.paradisesgarage.com
>
>
>
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