The respawn times Change Depending on what objectives your team holds.  At
least that is what the commentary said ;)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Tuesday, September 18, 2007 1:03 PM
To: [email protected]
Subject: Re: [hlds] TF2 Respawn Time

The only thing I found was:

mp_showrespawntimes

which gives a report for read and blue teams, it appears to be set at ~10
seconds right now.

Red:  Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79
Blue: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79



----- Original Message -----
From: "Andreas Grimm"
To: <[email protected]>
Sent: Tuesday, September 18, 2007 9:02 AM
Subject: Re: [hlds] TF2 Respawn Time


> Hello,
>
> im currently searching for a cvar, too.
> I want to have reduced respawn times. any infos would be great.
>
> Andreas
>
> PS: Are there no grenades in TF2 *just wondering*
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Daz @
>> Dustworld
>> Sent: Tuesday, September 18, 2007 5:56 PM
>> To: [email protected]
>> Subject: [hlds] TF2 Respawn Time
>>
>> Hiya,
>>
>> Just wondered if anyone knows if the respawn time is
>> changeable with a server cvar? I haven't been able to find
>> one yet but I'd like to try a slightly quicker respawn.
>>
>> Cheers
>>
>> --
>> Best regards,
>>
>> Daz


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