The respawn times Change Depending on what objectives your team holds. At least that is what the commentary said ;)
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Tuesday, September 18, 2007 1:03 PM To: [email protected] Subject: Re: [hlds] TF2 Respawn Time The only thing I found was: mp_showrespawntimes which gives a report for read and blue teams, it appears to be set at ~10 seconds right now. Red: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79 Blue: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79 ----- Original Message ----- From: "Andreas Grimm" To: <[email protected]> Sent: Tuesday, September 18, 2007 9:02 AM Subject: Re: [hlds] TF2 Respawn Time > Hello, > > im currently searching for a cvar, too. > I want to have reduced respawn times. any infos would be great. > > Andreas > > PS: Are there no grenades in TF2 *just wondering* > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Daz @ >> Dustworld >> Sent: Tuesday, September 18, 2007 5:56 PM >> To: [email protected] >> Subject: [hlds] TF2 Respawn Time >> >> Hiya, >> >> Just wondered if anyone knows if the respawn time is >> changeable with a server cvar? I haven't been able to find >> one yet but I'd like to try a slightly quicker respawn. >> >> Cheers >> >> -- >> Best regards, >> >> Daz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

