There are server plugins that can "fix" that issue by changing the map
after the limit is reached. But you will have to wait for Valve
releasing the new Source SDK.

> Well if you notice, everything is timer based and
> unless there's someone or something playing to kick
> the timer. The map sits until initialized and even if
> there's 0 players after someone has been playing it
> will change after the time limit is up from what I've
> seen on my server.


> --- MeZelf <[EMAIL PROTECTED]> wrote:

>> Guess I paid bad attention in the past then.
>>
>> This is different from HLDS, because HLDS does move
>> on (with TFC is does).
>> Maybe a 'new' feature for SRCDS/TF2 to be added?
>>
>> A possible scenario is that people might avoid your
>> server because they see
>> a map being on that they don't like.
>> In this case the server would never change its map.
>>
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
>> Of Patrick Shelley
>> Sent: Thursday, September 27, 2007 17:06
>> To: [email protected]
>> Subject: Re: [hlds] Empty servers not moving on....
>>
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> as far as i know - empty servers dont change maps. i
>> had this (and as long
>> as the mp_timelimit is set) and it was all ok when
>> there were players.
>>
>> On 9/27/07, MeZelf <[EMAIL PROTECTED]> wrote:
>> >
>> > Updated TF2 servers and restarted them.
>> > But now I notice that empty servers don't move on
>> to the next map anymore.
>> > With a mp_timelimit 25 I have 4 servers atm that
>> still haven't changed
>> > after
>> > 90 minutes.
>> >
>> > Will there be a fix for this fix from yesterday?
>> >
>> >
>> > Sebastiaan
>> > (currently at work so I can't join them to check
>> the remaining time)
>> >
>> >
>> >
>> > _______________________________________________
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>> view the list archives,
>> > please visit:
>> >
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>> >
>> --
>>
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>>
>>
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