-- [ Picked text/plain from multipart/alternative ] the power of the shotgun depends on the proximity of the attacker to the victim.
i've been a HW and taken more than 3 shotgun shots to die - becuase of my proximity to my attacker. same applies with a soldier Vs scout's shotgun. as for the "insane" power of his bat - well, yeah if you stand about waiting to be hit or he creeps up on you - so more aware and move about more. totally agree on the respawn time. classlimits - we need those deffo. load times - get some perspective FFS - its still BETA.... O.....M.....G.....!!! respect, Pat On 9/28/07, MeZelf <[EMAIL PROTECTED]> wrote: > > Our group just played a map night and I start to regret getting TF2. > > - Scout kill soldiers with just *2* shotgunshots and HWs bite the dust > after *3* shotgunshots. > Multiple people (5 in a 8v8) during the game complained about the shotgun, > it's the #1 off balanced weapon atm. > - The insanely high power of the scoutbat ruins the fun as well. > - The respawndelay is ridiculously high and makes a stand of your team > impossible. > - Classlimits: facing 3 snipers and 1 HW+med in a 6v6 game.... > - The 1 minute time needed during mapchange/connect. > > > Valve address and 'fix' this issues, please. > > Sebastiaan > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

