That's true, but what about a serverlist filter for servers that are
running custom maps?

I am sorry for the stupid request to break such maps, but it was the
only idea I got after I saw so many crappy maps.

> --
> [ Picked text/plain from multipart/alternative ]
> If people don't like those maps, they'll leave the server. The server admin
> will either shut the server down or remove the maps. If players like the
> maps, they'll continue to play there.

> If the maps are popular, there will still be people who don't like them
> running servers which will stay free of those kinds of maps.

> The issue will take care of itself. That's the magic of capitalism.



> On 10/9/07, Marc Hörsken <[EMAIL PROTECTED]> wrote:
>>
>> It's my personal opinion, yes. But I am not only a server admin, I am
>> also a player and I can see it at the horizon that it will end up like
>> in CSS with many crappy custom maps. And the point of back ported
>> textures makes it even more dramatic. As a player, I don't want to
>> play on such maps, because it just does not fit the style. Valve
>> wanted to keep the style and balance of the game as long as possible,
>> so they should do it with maps, too. Just my opinion.
>>
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > Hmmm, sv_gravity is classed as a bug, lol?  What great goodness
>> > could come from allowing n00bs access to this variable? Back on
>> > topic now - I think marc has a legit point.. new characters and
>> > animations dont look right in ported maps like ctf_well for example. Its
>> a fortress forever map...
>>
>> > .02 cents...
>>
>> > BTW: they did jump right on the gunrunning exploit.. kudos to dev!
>>
>> > ----- Original Message ----
>> > From: Hell Phoenix <[EMAIL PROTECTED]>
>> > To: [email protected]
>> > Sent: Tuesday, October 9, 2007 12:57:21 PM
>> > Subject: Re: [hlds] Please break custom maps that are using the EP2
>> engine
>>
>>
>> > Then dont put them on the server.  This list is getting petty.  How
>> > about we work on more important things like fixing bugs.  Still waiting
>> > for an answer on why we cant set sv_gravity.
>>
>> > Marc Hörsken wrote:
>> >> Hello,
>> >>
>> >> would it be possible to stop mappers from creating maps for TF2 by
>> >> using tools that port EP2 materials and models to EP1? I realy dislike
>> >> those custom maps, often they don't fit the game style and the
>> >> textures are not looking like the original ones.
>> >>
>> >> Please force the mappers to wait for the real SDK, thanks.
>> >>
>> >> Thanks
>> >>
>> >> PS: I don't want any answers like: Let the mappers do what they want.
>> >> I just don't like the idea of having crappy maps around before the SDK
>> >> is even released.
>> >>
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >>
>>
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>>
>>
>> >
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>>
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