That's true, but what about a serverlist filter for servers that are running custom maps?
I am sorry for the stupid request to break such maps, but it was the only idea I got after I saw so many crappy maps. > -- > [ Picked text/plain from multipart/alternative ] > If people don't like those maps, they'll leave the server. The server admin > will either shut the server down or remove the maps. If players like the > maps, they'll continue to play there. > If the maps are popular, there will still be people who don't like them > running servers which will stay free of those kinds of maps. > The issue will take care of itself. That's the magic of capitalism. > On 10/9/07, Marc Hörsken <[EMAIL PROTECTED]> wrote: >> >> It's my personal opinion, yes. But I am not only a server admin, I am >> also a player and I can see it at the horizon that it will end up like >> in CSS with many crappy custom maps. And the point of back ported >> textures makes it even more dramatic. As a player, I don't want to >> play on such maps, because it just does not fit the style. Valve >> wanted to keep the style and balance of the game as long as possible, >> so they should do it with maps, too. Just my opinion. >> >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > Hmmm, sv_gravity is classed as a bug, lol? What great goodness >> > could come from allowing n00bs access to this variable? Back on >> > topic now - I think marc has a legit point.. new characters and >> > animations dont look right in ported maps like ctf_well for example. Its >> a fortress forever map... >> >> > .02 cents... >> >> > BTW: they did jump right on the gunrunning exploit.. kudos to dev! >> >> > ----- Original Message ---- >> > From: Hell Phoenix <[EMAIL PROTECTED]> >> > To: [email protected] >> > Sent: Tuesday, October 9, 2007 12:57:21 PM >> > Subject: Re: [hlds] Please break custom maps that are using the EP2 >> engine >> >> >> > Then dont put them on the server. This list is getting petty. How >> > about we work on more important things like fixing bugs. Still waiting >> > for an answer on why we cant set sv_gravity. >> >> > Marc Hörsken wrote: >> >> Hello, >> >> >> >> would it be possible to stop mappers from creating maps for TF2 by >> >> using tools that port EP2 materials and models to EP1? I realy dislike >> >> those custom maps, often they don't fit the game style and the >> >> textures are not looking like the original ones. >> >> >> >> Please force the mappers to wait for the real SDK, thanks. >> >> >> >> Thanks >> >> >> >> PS: I don't want any answers like: Let the mappers do what they want. >> >> I just don't like the idea of having crappy maps around before the SDK >> >> is even released. >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > >> ____________________________________________________________________________________ >> > Looking for a deal? Find great prices on flights and hotels with Yahoo! >> FareChase. >> > http://farechase.yahoo.com/ >> > -- >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > -- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

