24 people on the LAN - not 24 people coming down from the Internet. I'm
guessing the lan is 100mbps - if not gigabit. Even if it was an ancient
10mbps lan, it would still handle 24 people without exceeding 10% of the
lan's capacity. It sounds to me like the players are coming in from the
Internet, and he doesn't have the bandwidth for 7 players. 256k upload would
do exactly that. Maybe he doesn't have the bandwidth he thinks he has? Maybe
TF2 is a bandwidth hog, and/or he has his settings such that it really can't
support more then 6 players with 512k up?

I would monitor the bandwidth that is actually being concumed. DuMeter is an
excellent tool for doing that, windows also has a tool for monitoring
bandwidth consumption. Once you know how much upload 6 or 7 players are
actually using, you can test to see how much upload you really have.


----- Original Message -----
From: "Dan E" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, October 20, 2007 7:50 PM
Subject: Re: [hlds] High ping times with TF2 Server?


--
[ Picked text/plain from multipart/alternative ]
24 people at 500 kiloBIT?  Maybe byte, not bit.  Honestly, that may be your
limiting factor: bandwidth.  Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players (they need the extra person's updates too).  That could be what
pushes the connection over the limit.  Try reducing the maxrate when this
happens to see if it has any effect on ping.

Ook <[EMAIL PROTECTED]> wrote: 6 people = 50ms, 7 people = 300ms. Most
limiting factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
that would cause something like this. What happens if you have 8, 9, or
more?

How many of the 7 people are on the LAN, how many are coming in from the
Internet? You should be able to pack 24 people into the map on a LAN and not
have any bandwidth related issues.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
Sent: Saturday, October 20, 2007 12:45 PM
To: [email protected]
Subject: [hlds] High ping times with TF2 Server?

--
[ Picked text/plain from multipart/alternative ]
Question for everyone...

We are having a LAN party, and when we get about 7 people connected to a
public server, we see our ping times jump up from 50ms up to over 300ms.
But once that 7th person drops off, the ping times go back down.  On the
internet connection we are using, we are getting an average download speed
of about 3Mbps, and a upload speed of about 500Kbps.

Does anyone have any ideas why it would be doing this, and is there a way
we
can get around this?  Thanks@
--

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