--
[ Picked text/plain from multipart/alternative ]
try setting up another server under a diff username and keep it clean dont
install any plugins etc and see what happens then on a diff port

On 11/01/2008, Thomas Morton <[EMAIL PROTECTED]> wrote:
>
> ok...
>
> sv_lan is definitely 0
> I set the ip using +ip and this time it bound to it - but still no luck
> with
> connecting
>
>
> I get this output from status
> hostname:  MMMugs 24/7 Glassfun
> version : 1.0.0.34/7 3224 secure
> udp/ip  :  88.208.***.**:27015
> map     :  de_dust at: 0 x, 0 y, 0 z
> players :  0 (32 max)
>
> # userid name uniqueid connected ping loss state adr
>
> All very odd... I can stick some bots on and they play merrily away :P
>
> The port is not blocked - I successfully connected a quick python socket
> server to that IP from this PC on that port and it worked fine....
>
> I do seem to be getting the following error though:
>
> net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal )
> &&
> cSendBufSize <= iVal
> net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal )
> &&
> cRecvBufSize <= iVal
>
> I cant see how it would rtelate but it might do (the server is def up to
> date btw).
>
> Thanks for the help
> Tom
>
> PS full start output in case it helps
>
> ./srcds_run -console -game cstrike +ip xxxxxxxxxx
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Counter-Strike: Source"
> maxplayers set to 32
> Network: IP 88.208.xxx.xx, mode MP, dedicated Yes, ports 27015 SV / 27005
> CL
> map de_dust
> Executing dedicated server config file
> Incorrect price blob version! Update your server!
> ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
> Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal )
> &&
> cSendBufSize <= iVal
> net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal )
> &&
> cRecvBufSize <= iVal
> Unknown command "erver.cfg"
> Server logging enabled.
> Unable to open logfiles under logs/L0111
> Logging disabled
> couldn't exec banned_user.cfg
> ***************
> ***************
> SERVER.CFG LOADED
> ***************
> ***************
> Adding master server 68.142.72.250:27011
> Adding master server 72.165.61.190:27011
> Connection to Steam servers successful.
>   VAC secure mode is activated.
>
> --------------------------------------------------
> From: "Craig Collinson" <[EMAIL PROTECTED]>
> Sent: Friday, January 11, 2008 3:43 PM
> To: <[email protected]>
> Subject: Re: [hlds] VAC Secure
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > try adding the ip and port into ur command line (startline) not sure
> what
> > it
> > is for linux aint used it for a we while but its either +port or -port
> and
> > +ip or -ip. ask fast hosts if they have a fire wall blocking ports ?
> >
> > On 11/01/2008, Thomas Morton <[EMAIL PROTECTED]> wrote:
> >>
> >> Hi guys,
> >>
> >> right this is a real idiot question....
> >>
> >> I have a new dedicated box (hosted with fasthosts btw) which i am
> >> plannign
> >> to run 3 new CSS servers on., it is running linux (ubuntu I think...)
> >>
> >> I have a user (called css :)) under which I have srcds installed, i can
> >> start the server (using ./srcds_run -console -game cstrike +map de_dust
> >> +maxplayers 16 -autoupdate) and over the remote connection (a putty
> >> session)
> >> it is runnign fine.
> >>
> >> Hostip returnsthe correct strign for my IP address, the port ius
> >> correctly
> >> reporting back as 27025 and the ip cvar is set to localhost. It
> connects
> >> to
> >> the valve master list servers fine.
> >>
> >> All seems fine
> >>
> >> However no one can connect or even see the server on the IP!
> >>
> >> No errors nothing, just cant see it.
> >>
> >> Any ideas.. what idjit mistake have I made? thisi s bugging me know
> >> because
> >> I have done this before many times without a problem and I cant figure
> it
> >> :(
> >>
> >>
> >> Thx in advance,
> >> Tom
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
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> > please visit:
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>
>
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