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Dan, if used BSP edit went into a bsp file and just searched for the word
model" and lets say there was 526 models.    If I removed enough to make it
512 or under, Would the map work then.

-------Original Message-------

From: Dan Offord
Date: 1/14/2008 3:16:59 AM
To: [email protected]
Subject: Re: [hlds] svencoop

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You can ripent the map to bring in under the 512 model count, if you remove
some of the ammo lying around.

Also, with the META error try using metamod-p

On 14/01/2008, frag <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes that error cannot be fixed AFAIK.  That map is no longer compatible
> with
> your mod.
>
> -------Original Message-------
>
> From: TAAHA BHAATI
> Date: 01/13/08 23:35:43
> To: [email protected]
> Subject: [hlds] svencoop
>
> --
> [ Picked text/plain from multipart/alternative ]
> hello everyone. i have a svencoop hlds issue. i run a standalone dedicated
> server. well let me get down to the point. on some maps of sven coop i get
> this error "Host_Error: PF_precache_model_I: Model
> 'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache because
> the
> item count is over the 512 limit. Reduce the number of brush models and/or
> regular models in the map to correct this." Does anyone know how to fix
> this? I've googled this error and i heard that it's unfixable. Is that
> true?
> That error has plagued ever since i started adding custom maps for my
> svencoop server. I also am starting to get this error. It seems to be with
> metamod. I tried disabling all my amxx plugins and i would still get this
> error, though when i disabled metamod that's when the error dissapeared.
> This is the error: "[META] ERROR: Couldn't find game entity
> 'info_texlights'
> in game DLL 'svencoop': The specified procedure could not be found.<0D>".
> Any help would be appreciated.
> --
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