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Today's Topics:

   1. Re: Valve testing servers (DontWannaName!)
   2. RE: Valve testing servers (Spencer 'voogru' MacDonald)
   3. RE: Valve testing servers (Andrew Armstrong)
   4. Re: Valve testing servers (DontWannaName!)
   5. TF2 explosives splash damage 
(=?windows-1252?Q?=22=5B=3F=3FR=5D_The-/=3Ciller=22?=)
   6. RE: Valve testing servers (Saint K.)
   7. Re: Valve testing servers (Chad)
   8. Server Query Protocol? ([EMAIL PROTECTED])
   9. mp_teststalemate plugin released (Tim Griffin)
  10. Re: TF2 explosives splash damage (Richard Eid)
  11. Re: Server Query Protocol? (Steven Hartland)

--__--__--

Message: 1
Date: Tue, 26 Feb 2008 15:49:01 -0800 (PST)
From: DontWannaName! <[EMAIL PROTECTED]>
Subject: Re: [hlds] Valve testing servers
To: [email protected]
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
lol that guy advertising was stupid.... just annoying. They cant put an adm=
in plugin in as they wouldnt be a vanilla server. They wont give u rcon cau=
se its their servers and they are testing the load problems with TF2.



      _____________________________________________________________________=
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=3DAhu06i62sR8HDtDypao8Wcj9tAcJ
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--__--__--

Message: 2
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] Valve testing servers
Date: Tue, 26 Feb 2008 19:05:50 -0500
Reply-To: [email protected]

I know but it's fun to ask anyway.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Tuesday, February 26, 2008 6:49 PM
To: [email protected]
Subject: Re: [hlds] Valve testing servers

--
[ Picked text/plain from multipart/alternative ]
lol that guy advertising was stupid.... just annoying. They cant put an
admin plugin in as they wouldnt be a vanilla server. They wont give u rcon
cause its their servers and they are testing the load problems with TF2.




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Message: 3
From: "Andrew Armstrong" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] Valve testing servers
Date: Wed, 27 Feb 2008 11:30:28 +1100
Reply-To: [email protected]

Our servers reboot daily automatically and I don't think we've observed
these symptoms if that helps.

Our graphs of the server usage (players vs memory vs cpu) show a slight rise
in memory over time but not much at all.

May be more obvious if we left a server online without rebooting it for a
few days as you describe.

- Andrew

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Wednesday, 27 February 2008 6:19 AM
To: [email protected]
Subject: [hlds] Valve testing servers

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're running a bunch of games servers right now to get some performance
data, but we need to get a bunch more clients to connected to make it
worthwhile. Our goal is to make the servers pretty much fall over from
the load, or crash from lack of memory.

If people have any spare cycles, connect to one of the 16 servers
running at:

207.173.176.220:27045 through 207.173.176.220:27060

They will be running all the time, so getting a good sample of data
would be really useful.

Thanks

Erik
--

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--__--__--

Message: 4
Date: Tue, 26 Feb 2008 17:17:23 -0800 (PST)
From: DontWannaName! <[EMAIL PROTECTED]>
Subject: Re: [hlds] Valve testing servers
To: [email protected]
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Well now that Valve's Dustbowl server is full they can have all the load 
testing their hearts desire!



      
____________________________________________________________________________________
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http://www.yahoo.com/r/hs
--


--__--__--

Message: 5
Date: Tue, 26 Feb 2008 23:17:14 -0500
From: =?windows-1252?Q?=22=5B=3F=3FR=5D_The-/=3Ciller=22?=
 <[EMAIL PROTECTED]>
To: [email protected]
Subject: [hlds] TF2 explosives splash damage
Reply-To: [email protected]

Meant to talk about this 2 patches ago but seems that the explosives'
splash damage has almost increased double fold since it was before.
Really notice it with stickies, a sticky before you had to be ~3-6 ft to
get severly damaged, now that has gone up to almost 15. Same for
rockets, they seem to be reaching around corners especially on 2fort
battlements and lots of places on dustbowl.

Now maybe I'm just crazy but a lot of people have noticed it, just
wondering why this was done?


--__--__--

Message: 6
From: "Saint K." <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] Valve testing servers
Date: Wed, 27 Feb 2008 07:51:40 +0100
Reply-To: [email protected]

Ah, that's the same group sending out all the random steam community
invites!

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Tom Leighton
Verzonden: Tuesday, February 26, 2008 9:38 PM
Aan: [email protected]
Onderwerp: Re: [hlds] Valve testing servers

We have a serial advertiser on the servers for the same site/group that
the other emails were about


hostname: Valve Test Server #1 24/7 Dustbowl
version : 1.0.1.9/14 3390 secure
udp/ip  :  207.173.176.220:27045
map     : cp_dustbowl at: 0 x, 0 y, 0 z
players : 7 (24 max)

# userid name uniqueid connected ping loss state
#  8 "Axl" STEAM_0:1:71547 21:09 95 0 active

 >> THIS GUY >> #  9 "Baumwoll-Auge-Joe" STEAM_0:1:1165 17:22 221 0 active

# 10 "XOR" STEAM_0:1:1629834 13:17 100 0 active
# 11 "<@>Jem" STEAM_0:0:16352676 12:52 171 0 active
# 12 "(-TN-) DontWannaName!" STEAM_0:0:8106060 08:08 182 0 active
# 13 "DTP-*M*-Marine" STEAM_0:0:12007195 07:27 213 0 active
# 14 "<-|SgN|-> tF.[saigns.de]" STEAM_0:1:3542410 02:24 202 0 active


(-TN-) DontWannaName! captured Second Cap, Stage Two for team #3
Baumwoll-Auge-Joe :  please visit www.kifferstuebchen.de
(-TN-) DontWannaName! :  voteban
(-TN-) DontWannaName! :  lol
DTP-*M*-Marine :  who you banning
Baumwoll-Auge-Joe :  haha
<@>Jem :  ur mom
Baumwoll-Auge-Joe :  please visit www.kifferstuebchen.de
DTP-*M*-Marine :  like hell im gonna
<@>Jem :  no
(-TN-) DontWannaName! :  no1 wants to visit ur shity dutch site
<@>Jem :  dutch?
Baumwoll-Auge-Joe :  its german
(-TN-) DontWannaName! :  same thing go away
Baumwoll-Auge-Joe :  no its different
<@>Jem killed (-TN-) DontWannaName! with tf_projectile_rocket.
DTP-*M*-Marine :  It looks like everyone(or at least loads of people)
are getting invites from> a group caled 'kifferstuebchen' on steam.
DTP-*M*-Marine :  On Feb 1, 2008 8:48 AM, Saint K.
<[EMAIL PROTECTED]> wrote:> > It looks like everyone(or at least
loads of people) are
Baumwoll-Auge-Joe :  please visit www.kifferstuebchen.de
DTP-*M*-Marine killed XOR with tf_projectile_rocket.


Get rid of him Erik! :D



Darren wrote:

Close, it's brohammer.  I was trying to get away with playing in an
800x600 window while doing some some other things.  It wasn't
working. :)


On Feb 26, 2008, at 11:49 AM, Richard Eid wrote:


--
[ Picked text/plain from multipart/alternative ]
I was just on owning someone named Prohammer.  I get +100 ping,
which I'd
imagine to be the same for all of them. :(

On Tue, Feb 26, 2008 at 2:42 PM, Erik Johnson <[EMAIL PROTECTED]>
wrote:


The best thing would be to have full servers with people playing like
normal.

If we can start getting them full then I would expect the game
experience to get worse and worse, but playing through this is
where we
would get the most useful data.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren
Sent: Tuesday, February 26, 2008 11:41 AM
To: [email protected]
Subject: Re: [hlds] Valve testing servers

Does just connecting and joining a team help or do we need to be able
to run around and whatnot?


On Feb 26, 2008, at 11:18 AM, Erik Johnson wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're running a bunch of games servers right now to get some
performance
data, but we need to get a bunch more clients to connected to make
it
worthwhile. Our goal is to make the servers pretty much fall over
from
the load, or crash from lack of memory.

If people have any spare cycles, connect to one of the 16 servers
running at:

207.173.176.220:27045 through 207.173.176.220:27060

They will be running all the time, so getting a good sample of data
would be really useful.

Thanks

Erik
--

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--
                                                   -Richard Eid
--

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We ha

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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1298 - Release Date: 2/25/2008
8:45 PM



--__--__--

Message: 7
Date: Wed, 27 Feb 2008 02:06:43 -0500
From: Chad <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Valve testing servers
Reply-To: [email protected]

Maybe make this a special event, and give out random free passes to play
on just your servers?
or just let me play tf2 on your servers for free, I don't see me leaving
CS:S for a long time but I will stay in your servers if you want. I
would like very much to help find the leaks ;D

Andrew Armstrong wrote:

Our servers reboot daily automatically and I don't think we've observed
these symptoms if that helps.

Our graphs of the server usage (players vs memory vs cpu) show a slight rise
in memory over time but not much at all.

May be more obvious if we left a server online without rebooting it for a
few days as you describe.

- Andrew

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Wednesday, 27 February 2008 6:19 AM
To: [email protected]
Subject: [hlds] Valve testing servers

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We're running a bunch of games servers right now to get some performance
data, but we need to get a bunch more clients to connected to make it
worthwhile. Our goal is to make the servers pretty much fall over from
the load, or crash from lack of memory.

If people have any spare cycles, connect to one of the 16 servers
running at:

207.173.176.220:27045 through 207.173.176.220:27060

They will be running all the time, so getting a good sample of data
would be really useful.

Thanks

Erik
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


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visit:
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--__--__--

Message: 8
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Date: Wed, 27 Feb 2008 10:48:24 +0100
Subject: [hlds] Server Query Protocol?
Reply-To: [email protected]

Hello,

i writing a Server Query Script in Perl to Check the Rules...

The Script can recieve the Infos like Map, Server Name and this...

But when i try to recieve the Rules, i only get Garbage...

Im sending:

send( SOCKET, "\xFF\xFF\xFF\xFF\x56$Challenge", 0 )

where $Challenge is the ChallangeID that i have recieved by the Challange I=
D
Request...

So all looks fine, but when i recieve the Rules i get that:

=FE=FF=FF=FFZ=04=80=01=C7=05=C2=E1=DD=D1BZh91AY&SYn=E9 =EC=02=E3=DF=80=C0=
=03=7F=E8oSA=10=BF=EF=FF=F0=C0=02=F6=05=C3=AA=95=03$4=10=D4=C6T=FD=11s=D0i=
=19#=D0=88 [EMAIL PROTECTED]
4=F4=8Aj51=1Aha=1E 444=06$=D0# i4zS=9ES=80=F6=A9/6=8B*=EA3=F0a+=1D]bN=E4=AD=
S=18=AD`i=02{=84=C6=D6=07=92=BAj(
=C9=D7=F6=9Bh=E0=12=D3=93R5=15=A2=EEiB=B1=F3U0=18=84=99=B2g^=CB=AB3=9F=07=
=CA_=8F=12=96"S=86=ECJ=DCB=A3Y=98=962=D8e=95D"/&U=E2j[=13=D1=9E0(M%N=10=12S=
Rn=13E=AD=9E=A2=EB=9CB=05=10!F1=D9Z=02=10=16=1A.k=E3-e=19=14=10=88O=B0O&=1B=
c=D7=89o=85=8D=AFuty=DD=B6{80=B9l=88=DFz
 ] =FD=99R=E1=90=01=F9/[EMAIL PROTECTED]
=9A=1C=A3=02M=9A)=96=D5^=97=E7o=05=B5=05p2=CA?=92XcU{4=1F
=19=3D=8CfF=E2B7=0E=D1=1A=D0mw=EC)B=84Pj=87"A}9=91=11 =94=E9=F7=9E =E5=EA=
=9F(Y=B3
=D4/=84=04=8BR=80=C8aO=AC=86R=C8=E2lS=F7=CAQ=03z?N=8DF=19!=11=AD;=16=E3=81=
=D6=11"=94j=10=CB=D3=E1=14=9C=E6c%=17=80=87")X =01=02=91=E5=95s7
=93=01;7=A3{A}=EC=0Ep=10yF9-=8FJs =E1=83h=DA=D4t1=F3=E9=93=A7=98=9C[e=9D=F2=
=03=9DC A=8B=8C=7F=8E=EF=1D=C7U=E3U=7F=ED=AD=BBY=D3=19I=CF{=BA=B5H=A9=19R=
=ED
[EMAIL PROTECTED]"^Sf=D0=81=C1=C3=9Dqv=0F=AF
=CA=EE=D3E=DD=18=12=02'=C7Q=E1=16$=07`=192=9D(=E7=06=06EX'{D_=06#=12'y=DDLS=
\E=F9=10B=D9=A3A92=85c=05x=C1=C1+e+|=C5r,$=06=EDS"=03=88Z=AA=B5=D0d=D0=C6=
=ACY?y9=80u=B31=1B=B1o=EB=14^2=B6=CB=81
=84T=07Oka=C1=02=E6=CB=85q=E3V;&=D0q=AC=E7@@=93=C1 =99=D35=CD5=A5=C6=C1=9BT=
\l(`=DEcs
=AAhVT3F=8D=11=16=D0Z%=C5=94=FB=A5=FA=B9=B6=C3S=8A=86=B6=17=B0=C3Tq=CFi=94=
=B5U,=01=D9=04=81=1A=F2$?=1D1=11A=8B=87E=CB=07=08fF=D7y=DE|=18=FF=C5=DC=91N=
=14$=1B=BAC;

But when i try another Server to check my script works fine i get:

=FF=FF=FF=FFEBpopup_versionAbr9knifep3n4.6.0es_corelib_ver1.5.0.171bmani_ne=
xtmapfy_poolparty_vvsmani_admin_plugin_version1.2BetaS
VSPmani_tickrate100mani_reserve_slots0mattie_eventscripts1eventscripts_ver1=
.5.0.171mp_hostagepenalty0mp_dynamicpricing0nextlevelmp_autoteambalance1mp_=
maxrounds0mp_roundtime3mp_freezetime1mp_c4timer35mp_limitteams1sv_alltalk0m=
p_timelimit30sv_gravity800sv_stopspeed75sv_noclipaccelerate5sv_noclipspeed5=
sv_specaccelerate5sv_specspeed3sv_specnoclip1sv_maxspeed320sv_accelerate5sv=
_airaccelerate10sv_wateraccelerate10sv_waterfriction1sv_footsteps1sv_rollsp=
eed200sv_rollangle0sv_friction4sv_bounce0sv_stepsize18r_VehicleViewDampen1r=
_JeepViewDampenFreq7.0r_JeepViewDampenDamp1.0r_JeepViewZHeight10.0r_Airboat=
ViewDampenFreq7.0r_AirboatViewDampenDamp1.0r_AirboatViewZHeight0.0mp_friend=
lyfire1mp_teamplay0mp_fraglimit0mp_falldamage1mp_weaponstay0mp_forcerespawn=
1mp_footsteps1mp_flashlight1mp_autocrosshair1decalfrequency5mp_teamlisthgru=
nt;scientistmp_allowNPCs1sv_cheats0sv_pausable0sv_contactwww.ClanNitro.desv=
_voiceenable1deathmatch1coop0tv_password0tv_relaypassword0sv_password0

So there i recieve the Rules... But whats that by the first call to the
other Server???

I hope anybody can help me!

Thanks from Germany

Ratman2000



--__--__--

Message: 9
Date: Wed, 27 Feb 2008 03:25:41 -0800 (PST)
From: Tim Griffin <[EMAIL PROTECTED]>
Subject: [hlds] mp_teststalemate plugin released
To: [email protected]
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Greetings Tony,

I have great need for a Linux version of your mp_teststalemate plugin. Your 
assistance will be greatly appreciated.

Many Thanks,
Tim

aka {CD} Conker
-=CleverDragon.com=-
--


--__--__--

Message: 10
Date: Wed, 27 Feb 2008 08:33:23 -0500
From: "Richard Eid" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] TF2 explosives splash damage
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
More of a question for the forums.  This has nothing to do with HLDS.

On Tue, Feb 26, 2008 at 11:17 PM, "[??R] The-/<iller" <
[EMAIL PROTECTED]> wrote:


Meant to talk about this 2 patches ago but seems that the explosives'
splash damage has almost increased double fold since it was before.
Really notice it with stickies, a sticky before you had to be ~3-6 ft to
get severly damaged, now that has gone up to almost 15. Same for
rockets, they seem to be reaching around corners especially on 2fort
battlements and lots of places on dustbowl.

Now maybe I'm just crazy but a lot of people have noticed it, just
wondering why this was done?

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                                                    -Richard Eid
--


--__--__--

Message: 11
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds] Server Query Protocol?
Date: Wed, 27 Feb 2008 13:39:49 -0000
Reply-To: [email protected]

Is that server using compression?

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 27, 2008 9:48 AM
Subject: [hlds] Server Query Protocol?


Hello,

i writing a Server Query Script in Perl to Check the Rules...

The Script can recieve the Infos like Map, Server Name and this...

But when i try to recieve the Rules, i only get Garbage...

Im sending:

send( SOCKET, "\xFF\xFF\xFF\xFF\x56$Challenge", 0 )

where $Challenge is the ChallangeID that i have recieved by the Challange I=
D
Request...

So all looks fine, but when i recieve the Rules i get that:

=FE=FF=FF=FFZ=04?=01=C7=05=C2=E1=DD=D1BZh91AY&SYn=E9 =EC=02=E3=DF?=C0=03=7F=
=E8oSA=10=BF=EF=FF=F0=C0=02=F6=05=C3=AA.=03$4=10=D4=C6T=FD=11s=D0i=19#=D0^ =
[EMAIL PROTECTED]
4=F4Sj51

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
This e.mail is private and confidential between Multiplay (UK) Ltd. and the=
 person or entity to whom it is addressed. In the event of misdirection, th=
e recipient is prohibited from using, copying, printing or otherwise dissem=
inating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please t=
elephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]




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