This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Dustin Wyatt wrote: > This is related to the bug I've mentioned here earlier but didnt get > any help on. Apparently, there is a bug where when clients try to > connect to either the server ip (say 27015) or sourcetv (on say 27020) > they will randomly get connected to one or the other. > > I was just getting ready to report another instance of this bug. Our > clan was playing a match on another clan's server and they had > SourceTV running on 27020, but when I tried connecting it consistently > dropped me onto the live server. I'll reply to my earlier email > thread with this info... > > Dustin > > On Sun, Mar 2, 2008 at 10:49 PM, "[??R] The-/<iller" > <[EMAIL PROTECTED]> wrote: > >> Have source tv enabled for a passworded scrim server, sourcetv is on >> port 27020 and is not passworded. However when a client connected to >> that port with no password he was stuck as a live player into the game. >> cvarlist tv_ is as follows >> >> tv_allow_camera_man : 1 : , >> "sv" : Auto director allows spectators to become camera man >> tv_allow_static_shots : 1 : , >> "sv" : Auto director uses fixed level cameras for shots >> tv_autorecord : 1 >> : : Automatically records all games as SourceTV demos. >> tv_autoretry : 1 >> : : Relay proxies retry connection after network timeout >> tv_chatgroupsize : 0 >> : : Set the default chat group size >> tv_chattimelimit : 8 >> : : Limits spectators to chat only every n seconds >> tv_clients : cmd >> : : Shows list of connected SourceTV clients. >> tv_debug : 0 >> : : SourceTV debug info. >> tv_delay : 90 : , >> "sv" : SourceTV broadcast delay in seconds >> tv_delaymapchange : 0 : , >> "sv" : Delays map change until broadcast is complete >> tv_deltacache : 2 >> : : Enable delta entity bit stream cache >> tv_dispatchmode : 1 >> : : Dispatch clients to relay proxies: 0=never, 1=if >> appropriate, 2=always >> tv_enable : 1 : , >> "nf" : Activates SourceTV on server. >> tv_maxclients : 10 >> : : Maximum client number on SourceTV server. >> tv_maxrate : 15000 >> : : Max SourceTV spectator bandwidth rate allowed, 0 == >> unlimited >> tv_msg : cmd >> : : Send a screen message to all clients. >> tv_name : 0 >> : : SourceTV host name >> tv_nochat : 0 : , "a", >> "user" : Don't receive chat messages from other SourceTV spectators >> tv_overridemaster : 0 >> : : Overrides the SourceTV master root address. >> tv_password : 0 : , "nf", >> "prot", "norecord" : SourceTV password for all clients >> tv_port : 27020 >> : : Host SourceTV port >> tv_record : cmd >> : : Starts SourceTV demo recording. >> tv_relay : cmd >> : : Connect to SourceTV server and relay broadcast. >> tv_relaypassword : 0 : , "nf", >> "prot", "norecord" : SourceTV password for relay proxies >> tv_relayvoice : 1 >> : : Relay voice data: 0=off, 1=on >> tv_retry : cmd >> : : Reconnects the SourceTV relay proxy. >> tv_snapshotrate : 16 >> : : Snapshots broadcasted per second >> tv_status : cmd >> : : Show SourceTV server status. >> tv_stop : cmd >> : : Stops the SourceTV broadcast. >> tv_stoprecord : cmd >> : : Stops SourceTV demo recording. >> tv_timeout : 30 >> : : SourceTV connection timeout in seconds. >> tv_title : 0 >> : : Set title for SourceTV spectator UI >> tv_transmitall : 1 : , >> "rep" : Transmit all entities (not only director view) >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > Hah maybe that was our server, really wierd issue that is hard to reproduce, yea it happened even when the regular server is passworded and sourcetv wasnt --
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