Well, that a jumping "bug" then.

When jumping randomly on different maps I got blocked a lot in different
roofs so it's probably something to do with the jump...

I remember getting blocked on a lot of maps and each times in different
places, and when jumping.

2008/3/18, steve grout <[EMAIL PROTECTED]>:
>
> well i suppose it depends on what you define as an exploit.. i
> personally would say that being able to do something that was not
> intended to be able to do and using that to an advantage is an exploit.
> However i don't want to get into that discussion.
>
> Anyway.. Using this exploit and going further from that little room (as
> you can get out of that too) enables sg's to be built in the sky at any
> location on section b so in turn spoils the map for the attacking players.
>
>
> Thanks for all your time
>
>
> AnAkIn . wrote:
> > It's not really a dustbowl exploit. It's more a jumping exploit since
> you
> > can do it in every map anywhere where you can reach the roof and it's a
> > small block + there is a room over it. Example on 2fort in intel room,
> you
> > can do the exact same bug with a dispenser.
> >
> > 2008/3/18, steve grout <[EMAIL PROTECTED]>:
> >
> >> Hi all,
> >>
> >> I dont know if this has already been mentioned so i'm sorry if it has
> >>
> >> Can valve please fix the dustbowl exploit which allows people to run
> >> around in the sky on  cap 1 part b of the map.
> >>
> >> You get into it  near the stairs on part b of the map (right hand
> >> building) by using a combination or engineer, dispenser, teleporters
> and
> >> crouch jump spamming. I'm not going to explain fully how to do it, i
> >> don't think i need to being as there are videos of how to do this about
> >> on the net.
> >>
> >> Please fix this a.s.a.p. as its annoying as hell..lol
> >>
> >> Thanks for all your time
> >>
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> >>
> >>
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> >
>
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