I don't see why they cant block off areas we're not meant to get to (Like the sky?) by having an instant death ABOVE / Behind the clipping brushes (So if you rocket jump into the sky you wont die, if you exploit you will).
Or even only able to build a sentry on the same level +- a few units as you're standing on. No problem with bulding things above your head then. 1nsane . wrote: > That or you could just have them get killed by going on those spots... ;) By > say getting burned? > > On Thu, Mar 20, 2008 at 11:33 PM, Aaron Rapp <[EMAIL PROTECTED]> wrote: > > >> The Dustbowl exploit was not fixed. We updated our servers and had our >> best >> guys go try it again. >> >> Sure enough, they were still able to do this exploit. It took them about 5 >> times longer, but practice makes perfect. >> >> I have my mappers coming up with some temporary fixes for this. We figure >> that if we start putting props up on top of that ceiling, they will hit >> the >> prop and not be able to peak over. We will test this out and confirm that >> the temporary fix works, and will post the instructions to adding this to >> your dustbowl maps hopefully within a day. >> >> Regards, >> >> Aaron Rapp >> >> No virus found in this outgoing message. >> Checked by AVG. >> Version: 7.5.519 / Virus Database: 269.21.7/1335 - Release Date: 3/19/2008 >> 9:54 AM >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

