I don't plan on updating. sv_soundscape_printdebuginfo doesn't affect me and the nuke exploit is fixed by blocking access to the RCON port to everyone but myself and HLStatsX.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Wednesday, April 30, 2008 12:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Sweet Dunno why its deemed 'optional update' though, be crazy not to. Thx ----- Original Message ---- From: Jason Ruymen <[EMAIL PROTECTED]> To: [email protected]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, April 30, 2008 2:09:02 PM Subject: [hlds] Team Fortress 2 Update Released An optional update for Team Fortress 2 is now available. Please use hldsupdatetool to receive it. The specific changes include: Team Fortress 2 Client - Removed TF2 achievement console commands Team Fortress 2 Server - Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server - Fixed potential "nuke" exploit in rcon subsystem Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ____________________________________________________________________________ ________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

