Hi all,

doing some monitoring on the servers we have noticed that srcds does not 
co-exist well with other game server software..now it might be a setup 
issue our side so any help would be great....

just running 5 instances of srcds and having all the servers full, the 
cpu load goes to max 25%, as soon as we launch either a CoD4 or UT3 
server the cpu usage goes to the 90's.. we have changed the affinite's 
of the servers so that the tf2 servers run off the first 3 cores and 
CoD4 and UT3 run off core 4.  The first 3 cores are almost maxed out 
while core 4 it sitting nice at around 15%.

anyone got any ideas please!?

Nephyrin Zey wrote:
> I might've spoken a bit too soon on this - the servers do still get up
> into the high nineties CPU usage and stay there for a while - it seems
> like after they've been running for a while their overall CPU usage
> drifted back up to about the same as before the patch. This might be
> the first ever case of "CPU Leaks" :-/ The server also still incurs
> minor memory leaks, which seem to be about the same since before the
> patch.
>
> I run two 32x linux servers that are nearly always full and
> occasionally empty out at night. Here are some pretty graphs:
>
> http://www.nephyrin.net/NemuCPU.png
>
> Shows Load Average. On thursday it was lower despite both servers
> being full (???). The big spike today is the patch. The servers were
> both *instantly full* after the patch (among the first online) and
> have been *constantly full* since, yet the CPU usage over the past
> three hours has drifted up to pre-patch levels...
> http://nephyrin.net/NemuMem.png
>
> Memory Usage over a longer period - note that i went from one to two
> servers on tuesday, so the memory leaks have actually remained about
> the same as before.
>
> If anyone from Valve wants a login to my stats system let me know. It
> has tons and tons of pretty graphs dating to back when the server
> started.
>
> - Neph
>
> On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
>   
>> Two patches ago levels == how it ran on the patch before the patch
>>  before goldrush. Both the patch before goldrush and the goldrush patch
>>  hurt performance, and its now at levels similar to prior to both of
>>  those.
>>
>>  Still a bit higher than it was when i first started hosting servers,
>>  and higher than it should be, but better.
>>
>>  - Neph
>>
>>     
>
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