I've been noticing this too. I'm pretty sure it only happens when there is a
lot of data to send and thus creating the overflow.

Interesting note, it actually says snaphsot overflow. :/

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: Monday, May 05, 2008 5:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Reliable Snapshot Overflow

Yeah, I was just talking about this with some of my server regulars.
I haven't noticed the specific time it happens, but previous to the
goldrush update I saw people disconnected with that error maybe a
couple times.  Post-goldrush update I've already seen it 20 times.



On Mon, May 5, 2008 at 1:42 AM, DontWannaName!
<[EMAIL PROTECTED]> wrote:
> I have been noticing players getting disconnected from ERROR: reliable
snapshot overflow after playing a round of GoldRush and starting a new round
at the first stage on blue. Thats the only time I see it and about 2 people
are disconnected from it. Anyone else see this on Goldrush? Also, more and
more people are using that medic exploit and I have been banning people left
and right. :(
>
>
>
>
>
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