I've been noticing this too. I'm pretty sure it only happens when there is a lot of data to send and thus creating the overflow.
Interesting note, it actually says snaphsot overflow. :/ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Monday, May 05, 2008 5:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Reliable Snapshot Overflow Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at 1:42 AM, DontWannaName! <[EMAIL PROTECTED]> wrote: > I have been noticing players getting disconnected from ERROR: reliable snapshot overflow after playing a round of GoldRush and starting a new round at the first stage on blue. Thats the only time I see it and about 2 people are disconnected from it. Anyone else see this on Goldrush? Also, more and more people are using that medic exploit and I have been banning people left and right. :( > > > > > ____________________________________________________________________________ ________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

