8 32 player servers here. No boost, they run flawless,
-----Original Message-----
From: "Chris ." <[EMAIL PROTECTED]>

Date: Tue, 6 May 2008 21:58:27 
To:"Half-Life dedicated Win32 server mailing list"<[email protected]>
Subject: Re: [hlds] Beefy server


So really, fps max is 64...

On that subject I'd be interested to know if many of the Windows admins use
any programs which initialise the multimedia timer? And their
recommendations/suggestons... On my servers I've allways run something to
intitialise it, be it serverchecker or srcdsboost, and try and get fps
around a constant 200 mark across all game serevrs... However with JDoc's
servers and results, I'd be tempted to stop boosting my fps and run more
servers...

On 5/6/08, JDoc0512 <[EMAIL PROTECTED]> wrote:
>
> I'm not sure why you would use srcdsboost or windows media player if the
> servers are already running fine
>
>   nobody complains about lag and nobody complains about low fps on my
> servers
>   so even if it's possible to boost anything, I wouldn't try
>
>   I've used both srcdsboost and wmp for CS:S servers before but I didn't
> notice any dramatic improvement
>
>
>
> "Chris ." <[EMAIL PROTECTED]> wrote:
>
>   Very impressive, and to clarify, that's with srcdsboost running? Or
> something which initialises the multimedia timer?
>
>
>
> On 5/6/08, JDoc0512 wrote:
> >
> > 66tickrate
> > fps_max 600
> >
> > taken at the same time
> >
> > http://www.exunited.com/temp/trash/players.jpg
> >
> > http://www.exunited.com/temp/trash/cpu.jpg
> >
> >
> >
> >
>
> > "Chris ." wrote:
> >
> > You seem to have missed the point of my remark, and question aimed at
> > JDoc.
> >
> > ServerChecker does the same thing (if enabled) as srcdsboost i.e.
> > initialises the multimedia timer within Windows.
> >
> >
> > On 5/6/08, Don Williams wrote:
> > >
> > > I have no need to run srcdsboost or screw with affinity, my servers
> run
> > > perfectly fine with high tick rates and stable high fps.
> > >
> > > ----- Original Message -----
> > > From: "Chris ."
> >
> > > To: "Half-Life dedicated Win32 server mailing list"
> > >
> > >
> >
> > > Sent: 2008-05-06 12:24 PM
> > > Subject: Re: [hlds] Beefy server
> > >
> > >
> > > > Riiight, so you dont actually know about TF2 and the affects of
> > affinity
> > > > and
> > > > srcdsboost.
> > > >
> > > > Thanks anyway >.<
> > > >
> >
> > > > On 5/6/08, Don Williams wrote:
> > > >>
> > > >> I don't mess with affinity at all.. I run 2 32x server 66 tick
> 500fps
> > 1
> > > >> 64x
> > > >> cs:source 66 tick 500fps 1 24x 500fps 66tick Server checker ftw.
> > > >>
> > > >> ----- Original Message -----
> > > >> From: "Chris ."
> >
> > > >> To: "Half-Life dedicated Win32 server mailing list"
> > > >>
> > > >>
> >
> > > >> Sent: 2008-05-06 12:06 PM
> > > >> Subject: Re: [hlds] Beefy server
> > > >>
> > > >>
> > > >> > Well, I'm running:
> > > >> >
> > > >> > Serv1:
> > > >> > Q6600 2.4Ghz
> > > >> > 4GB RAM
> > > >> > 250GB HDD
> > > >> >
> > > >> > Serv2:
> > > >> > E6700 2.67Ghz
> > > >> > 2GB RAM
> > > >> > 150GB Rpator
> > > >> >
> > > >> > Both have 100mbit connection, both being upgraded to 2.66Ghz
> Quads
> > > end
> > > >> of
> > > >> > May...
> > > >> >
> > > >> > However, with regard to my first statement, if I set tf2 process
> > > >> affinity
> > > >> > to
> > > >> > use a single core, and dont run srcdsboost usage on the core is
> > > around
> > > >> > 35-45%, so I could easily run 2 per core. However, opening up
> > > >> > srcdsboost
> > > >> > usage rockets to around 80%... Hence my initial doubt, I'd be
> > > >> > interested
> > > >> > to
> > > >> > know if JDoc is using srcdsboost?
> > > >> >
> > > >> > Anyway, Don, you say it's easy to do... Care to share how?
> > > >> >
> >
> > > >> > On 5/6/08, Don Williams wrote:
> > > >> >>
> > > >> >> Actually pretty easy to do. Not hard to belive either.
> > > >> >>
> > > >> >> ----- Original Message -----
> > > >> >> From: "Chris ."
> >
> > > >> >> To: "Half-Life dedicated Win32 server mailing list"
> > > >> >>
> > > >> >>
> >
> > > >> >> Sent: 2008-05-06 11:20 AM
> > > >> >> Subject: Re: [hlds] Beefy server
> > > >> >>
> > > >> >>
> > > >> >> > Uh, I find that hard to believe, unless you are running with
> > > fps_max
> > > >> at
> > > >> >> 64
> > > >> >> > i.e. no srcdsboost...
> > > >> >> >
> >
> > > >> >> > On 5/6/08, JDoc0512 wrote:
> > > >> >> >>
> > > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz (8 cores total, each
> can
> > > >> handle
> > > >> >> 2
> > > >> >> >> x
> > > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can
> > handle
> > > >> more.
> > > >> >> I
> > > >> >> >> just haven't assigned 3 servers to one core.
> > > >> >> >>
> > > >> >> >> 8GB RAM, 1TB hard drive, 100Mbps on Internap
> > > >> >> >>
> > > >> >> >>
> > > >> >> >>
> >
> > > >> >> >> Kitteny Berk wrote:
> > > >> >> >> Home build from spares mostly.
> > > >> >> >>
> > > >> >> >> Q6600 @ 3.0 (B3, runs hotter than the sun, but stable)
> > > >> >> >> 8GB OCZ PC2-6400C5 DDR2
> > > >> >> >> Gigabyte GA-P35-DS3L (decent mobo, cost fuckall)
> > > >> >> >> 500GB WD RE2.
> > > >> >> >>
> > > >> >> >> Doesn't get that much load, never really gets maxed.
> > > >> >> >>
> > > >> >> >> As we're on the subject, anyone suggest a decent reliable
> > network
> > > >> >> >> card?
> > > >> >> >>
> > > >> >> >> Some lazy bastard forgot to buy one and has been winging it
> > with
> > > >> >> >> crappy
> > > >> >> >> onboard
> > > >> >> >>
> > > >> >> >> Mike Stiehm wrote:
> > > >> >> >> > Just for fun... What is everyone running for servers? How
> > many
> > > >> >> >> > players can you run at one time and who is the fastest
> > ;)Q6600
> > > >> 4Gig
> > > >> >> >> > DDR2
> > > >> >> >> 1066 Raid 1
> > > >> >> >> >
> > > >> >> >> > JDoc I want your server give me ;)
> > > >> >> >> > _______________________________________________
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> > > >> >> >> >
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> > > >> >> >>
> > > >> >> >>
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