I've been messing around with adding particles to maps...Hope these
optimizations help improve the framerates! :D

On Wed, May 21, 2008 at 5:28 PM, Jason Ruymen <[EMAIL PROTECTED]>
wrote:

> A required update for Team Fortress 2 and it's dedicated servers should
> be available within an hour.  I'll send another email once it is
> available though.  Here's the list of changes:
>
> - Fixed mat_queue_mode crash during level transitions
> - Fixed rapid weapon switching allowing Medics to prevent deployed
> UberCharges from draining
> - Improved prediction of Spy's speed changes when disguising
> - Fixed Stopwatch panel not updating if level designer ends round by
> hand instead of letting the gamerules end it
> - Optimized particle traces on multi-core machines
> - Fixed tracers sometimes firing with the wrong team color
> - Fixed rapid-fire weaponry critical hit checks getting out of synch
> between the server and client
> - Fixed map exploits in Gold Rush
>
> Jason
>
>
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