I've been messing around with adding particles to maps...Hope these optimizations help improve the framerates! :D
On Wed, May 21, 2008 at 5:28 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > A required update for Team Fortress 2 and it's dedicated servers should > be available within an hour. I'll send another email once it is > available though. Here's the list of changes: > > - Fixed mat_queue_mode crash during level transitions > - Fixed rapid weapon switching allowing Medics to prevent deployed > UberCharges from draining > - Improved prediction of Spy's speed changes when disguising > - Fixed Stopwatch panel not updating if level designer ends round by > hand instead of letting the gamerules end it > - Optimized particle traces on multi-core machines > - Fixed tracers sometimes firing with the wrong team color > - Fixed rapid-fire weaponry critical hit checks getting out of synch > between the server and client > - Fixed map exploits in Gold Rush > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

