I'm pretty sure the client version was released with the server.  It was
just a really fast download.  Jason said this was a "required update"
meaning the servers can't be viewed or connected to unless they were updated
just as the client was updated.

On Tue, Jun 3, 2008 at 11:18 PM, Wiktor Deresz <[EMAIL PROTECTED]> wrote:

> Now its for Dedicated servers, than for clients.
>
> 2008/6/4  <[EMAIL PROTECTED]>:
>  > Yes, I don't seem to have a Steam  /  Client Update for the beta.
> >
> >
> > ---- Timothy Sadleir <[EMAIL PROTECTED]> wrote:
> >> Well, my client is updated and I still see every server running that was
> >> running before.  Even my server seems to still be @ 1.0.0.7 and is
> viewable
> >> in the ingame server list and joinable as well.  Is it supposed to be
> like
> >> this or is it just me?
> >>
> >> On Tue, Jun 3, 2008 at 6:21 PM, Jason Ruymen <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >> > And because we really need clients and servers running the updated
> >> > version, we've just made this a required update.  So please run
> >> > hldsupdatetool again.
> >> >
> >> > Jason
> >> >
> >> > -----Original Message-----
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> Ruymen
> >> > Sent: Tuesday, June 03, 2008 5:14 PM
> >> > To: Half-Life dedicated Win32 server mailing list;
> >> > [EMAIL PROTECTED]
> >> > Subject: [hlds] Day of Defeat: Source Beta Updated
> >> >
> >> > The Day of Defeat: Source Beta has been updated.  Please run
> >> > hldsupdatetool to receive it.  The specific changes include:
> >> >
> >> > - Added Steamworks stats
> >> > - New team identifier icons as rewards for completing achievements - 1
> >> > per class achievement, and 1 for completing all achievements
> >> > - Added cvar dod_friendlyfiresafezone - units around the player where
> >> > they will do no direct damage on FF on servers ( default 100 units )
> >> > - Dropping a weapon in the spawn and changing class will now fizzle
> out
> >> > the dropped weapon
> >> > - Fixed unducking while jumping potentially getting you stuck in the
> >> > roof
> >> > - Player model fixes to address the 'left peek' issue
> >> > - Fixed kb_act default binding for large map being broken
> >> > - Marked r_screenfademinsize and r_screenfademaxsize as cheats
> >> > - Players now respawn even if they have the class menu up - changing
> >> > class will respawn them instantly now
> >> > - Fixed "Don't Tread On Me" achievement triggering off of bomb defuses
> >> > - Fixed long range rocket achievement being awarded when you kill an
> >> > ironsight k98 or garand
> >> > - Achievement progress now stored in steam stats
> >> > - Fixed picking up an mg42 with an empty clip playing the wrong
> >> > animation
> >> > - Color change to make the local player more visible in the scoreboard
> >> > - Achievement progress now stored in steam
> >> > - Added more default crosshairs
> >> > - Adjusted scoreboard to make the local player a bit more readable
> >> >
> >> > Jason
> >> >
> >> > _______________________________________________
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> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >> _______________________________________________
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> please visit:
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> >
> >
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> >
>
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