This is a big problem, and it's only existed for the past week or so. Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png - the trend is very obvious. Note the time frame - only five hours.
Though changing maps is obviously correlated with a significant spike, even a 24/7 server suffers from the same leak(s): http://www.2fort2furious.com/images/2f2f2_memusage.png Ryan On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > We definitely see TF2 servers leaking memory. > > Our server graphs show that when the server first starts (around 6am) memory > usage remains constant. > > As soon as players join the server, memory begins to rise as they remain on > the server. > > When the server becomes empty, memory remains constant at where it left off > and does not continue to rise. > > So within 24 hours memory increases by ~250MB. > > This appears to happen on any server type. > > - Andrew > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 > Sent: Saturday, 28 June 2008 5:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2/OB memory leak > > > I know I also have slight memory leak problem now. But not as dramatic as to > going over 750MB > > --- On Fri, 6/27/08, Tony Paloma <[EMAIL PROTECTED]> wrote: > > From: Tony Paloma <[EMAIL PROTECTED]> > Subject: Re: [hlds] TF2/OB memory leak > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Date: Friday, June 27, 2008, 9:49 AM > > Maybe your servers don't get much traffic or switch maps often? There does > seem to be some leak there but not as dramatic as some other people are > seeing. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: Friday, June 27, 2008 8:39 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] TF2/OB memory leak > > Ok, on my server that's been running 48 hours I get the following: > > Private Bytes: 273,336K > Virtual Size: 737,668K > Working Set: 22,068K > > After a fresh restart I have this: > > Private Bytes: 209,708K > Virtual Size: 667,084K > Working Set: 3,722K > > -----Original Message----- > From: Steven Hartland [mailto:[EMAIL PROTECTED] > Sent: Friday, June 27, 2008 11:17 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2/OB memory leak > > A base line TF2 server starts here at 64MB after full > startup. Grab yourself a copy of Process Explorer from > MS's site and enable Private Bytes, Virtual Size and > Working Set. > > Private Bytes is the generally the key figure but > Working Set and Virtual Size can also come into play > depending on the situation. > > Regards > Steve > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

