cool...
eitherway... it hadn't been mentioned so dropped the 411


----- Original Message ----
From: Nicholas Hastings <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Friday, July 4, 2008 11:42:24 AM
Subject: Re: [hlds] menus and bound slot keys

According to the sourcemod forums, someone at ValVe already knows about 
the issue and wrote a fix. Said it should be in the next update.

Noise wrote:
> This is a huge issue on our servers. I hoped Valve would have fixed it in
> the last patch, I should have known better. Thanks for bring it up Robert.
>
> I have a feeling that we are going to have to do a lot of kicking and
> screaming before Valve addresses this issue. I also have no idea what they
> were trying to "fix" with the number keys patch. Very frustrating.
>
> -----Original Message-----
> I havn't seen anyone comment on this and I thought maybe last nights patch
> might address this though I guessed wrong. The trouble began with this
> update:
>
> Quote: 
> - Selectable menus can now be operated with number keys even if they are not
> bound to slot1, slot2, etc. 
> If you depress a bound slot key it will execute menus twice (beetlesmod,
> sourcemod etc). If you press and hold the key down it will execute and as
> soon as you release the key it will execute once again.
>
> Unbinding slot keys had no effect and was the first thing I tried days ago,
> by no effect i mean it wont fix anything. Your keys will be dead like any
> other unbound key. I'm still wondering what the original quote really refers
> to, are they linking number keys with number pad keys?
> Hence the double execution...
>
>
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>
>  


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