LOL.  I have been running my own company for over 7 months now. It was 
just a question. I wanted to make sure all those fakers out there saying 
they could run 2000fps 200tick was fake.  I'm very knowledgeable about 
servers and how to run them. It was kinda a funny question to see what 
remarks I would get.


[EMAIL PROTECTED] wrote:
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> Today's Topics:
>
>    1. Codes and FPS (Chris Lassiter)
>    2. Re: Codes and FPS (Brian D'Arcy)
>    3. Re: Codes and FPS (Spencer 'voogru' MacDonald)
>    4. Re: (no subject) (Timothy L Havener)
>    5. Re: Codes and FPS (1nsane)
>    6. Re: Immaturity of Saink K. (Timothy L Havener)
>    7. Re: Immaturity of Saink K. (JT)
>    8. Re: Immaturity of Saink K. (Daron Dodd)
>    9. Failed to load sound file probably missing from
>       disk/repository (Blood Letter)
>   10. Re: Codes and FPS (Nephyrin Zey)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 14 Jul 2008 18:40:31 -0700
> From: Chris Lassiter <[EMAIL PROTECTED]>
> Subject: [hlds] Codes and FPS
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> I own my own game company GameTechServers.com. Is it possible to do any 
> thing higher then 1000fps if so what would be the command line for that. 
> Also I hear you might be able to go higher then 100tick if so How would 
> you do that. I have Windows 2008 server running Tcadmin.
>
> Thank you for your quick response. Also. Is there a server side code or 
> a list of all command codes in Steam you could email me to help my 
> company with fixing servers. I would need all those files for games like 
> Cs 1.6 and Source. Thank you! I have searched online for more advanced 
> code, but there no were to be found.
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 14 Jul 2008 17:20:30 -0700
> From: "Brian D'Arcy" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Codes and FPS
> To: "Half-Life dedicated Win32 server mailing list"
>       <[email protected]>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> You should probably consider hiring someone with knowledge of gameservers to
> help you with your setups.
>
> A few pointers, no, nothing over 100 tickrate.  Over 1000fps.. WHY??  I
> seriously doubt it's possible, or even useful for that matter.
>
>
> On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter <[EMAIL PROTECTED]>
> wrote:
>
>   
>> I own my own game company GameTechServers.com. Is it possible to do any
>> thing higher then 1000fps if so what would be the command line for that.
>> Also I hear you might be able to go higher then 100tick if so How would
>> you do that. I have Windows 2008 server running Tcadmin.
>>
>> Thank you for your quick response. Also. Is there a server side code or
>> a list of all command codes in Steam you could email me to help my
>> company with fixing servers. I would need all those files for games like
>> Cs 1.6 and Source. Thank you! I have searched online for more advanced
>> code, but there no were to be found.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 14 Jul 2008 20:26:00 -0400
> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Codes and FPS
> To: "'Half-Life dedicated Win32 server mailing list'"
>       <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;     charset="us-ascii"
>
> OVER NINE THOUSAND FPS
>
> In running game servers, obviously running more fps = better servers = can
> charge more money to uneducated clans.
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Monday, July 14, 2008 8:21 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Codes and FPS
>
> You should probably consider hiring someone with knowledge of gameservers to
> help you with your setups.
>
> A few pointers, no, nothing over 100 tickrate.  Over 1000fps.. WHY??  I
> seriously doubt it's possible, or even useful for that matter.
>
>
> On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter <[EMAIL PROTECTED]>
> wrote:
>
>   
>> I own my own game company GameTechServers.com. Is it possible to do any
>> thing higher then 1000fps if so what would be the command line for that.
>> Also I hear you might be able to go higher then 100tick if so How would
>> you do that. I have Windows 2008 server running Tcadmin.
>>
>> Thank you for your quick response. Also. Is there a server side code or
>> a list of all command codes in Steam you could email me to help my
>> company with fixing servers. I would need all those files for games like
>> Cs 1.6 and Source. Thank you! I have searched online for more advanced
>> code, but there no were to be found.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 14 Jul 2008 20:31:42 -0400
> From: Timothy L Havener <[EMAIL PROTECTED]>
> Subject: Re: [hlds] (no subject)
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> you planning on hosting it yourself or are you going to rent?
>
> Wayne Roberts wrote:
>   
>> anybody give some pointers on getting a server up and running?
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>>     
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 14 Jul 2008 20:45:46 -0400
> From: 1nsane <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Codes and FPS
> To: "Half-Life dedicated Win32 server mailing list"
>       <[email protected]>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Neph gets over 20K FPS on his server... much more than just 9000. He can
> probably host the BEST SERVER IN THE WORLD!
>
> On Mon, Jul 14, 2008 at 8:26 PM, Spencer 'voogru' MacDonald <
> [EMAIL PROTECTED]> wrote:
>
>   
>> OVER NINE THOUSAND FPS
>>
>> In running game servers, obviously running more fps = better servers = can
>> charge more money to uneducated clans.
>>
>> - voogru.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
>> Sent: Monday, July 14, 2008 8:21 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Codes and FPS
>>
>> You should probably consider hiring someone with knowledge of gameservers
>> to
>> help you with your setups.
>>
>> A few pointers, no, nothing over 100 tickrate.  Over 1000fps.. WHY??  I
>> seriously doubt it's possible, or even useful for that matter.
>>
>>
>> On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter <[EMAIL PROTECTED]
>>     
>> wrote:
>>
>>     
>>> I own my own game company GameTechServers.com. Is it possible to do any
>>> thing higher then 1000fps if so what would be the command line for that.
>>> Also I hear you might be able to go higher then 100tick if so How would
>>> you do that. I have Windows 2008 server running Tcadmin.
>>>
>>> Thank you for your quick response. Also. Is there a server side code or
>>> a list of all command codes in Steam you could email me to help my
>>> company with fixing servers. I would need all those files for games like
>>> Cs 1.6 and Source. Thank you! I have searched online for more advanced
>>> code, but there no were to be found.
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
>
>
> ------------------------------
>
> Message: 6
> Date: Mon, 14 Jul 2008 21:09:12 -0400
> From: Timothy L Havener <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Immaturity of Saink K.
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> x2
>
>  i'm absolutely crying over here.  internet tough guys FTW!
>
> Mike Olsen wrote:
>   
>> im enjoying this
>>
>> On Thu, Jul 10, 2008 at 5:25 PM, Patrick Shelley <[EMAIL PROTECTED]>
>> wrote:
>>
>>   
>>     
>>> I bet the guys at Valve are pi**ing themselves at this ! We havent had a
>>> good fight in ages!
>>>
>>> Sorry - i take that all back, im spamming.
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>     
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>>     
>
>
>
>
> ------------------------------
>
> Message: 7
> Date: Mon, 14 Jul 2008 22:22:32 -0400
> From: JT <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Immaturity of Saink K.
> To: "Half-Life dedicated Win32 server mailing list"
>       <[email protected]>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> you know it!
> http://img48.imageshack.us/img48/9316/dorquemadaaf0.jpg
> That's me on the cover
>
> On Mon, Jul 14, 2008 at 9:09 PM, Timothy L Havener
> <[EMAIL PROTECTED]> wrote:
>   
>> x2
>>
>>  i'm absolutely crying over here.  internet tough guys FTW!
>>
>> Mike Olsen wrote:
>>     
>>> im enjoying this
>>>
>>> On Thu, Jul 10, 2008 at 5:25 PM, Patrick Shelley <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>       
>>>> I bet the guys at Valve are pi**ing themselves at this ! We havent had a
>>>> good fight in ages!
>>>>
>>>> Sorry - i take that all back, im spamming.
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
>
>
>
> ------------------------------
>
> Message: 8
> Date: Mon, 14 Jul 2008 19:36:28 -0700
> From: "Daron Dodd" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Immaturity of Saink K.
> To: "Half-Life dedicated Win32 server mailing list"
>       <[email protected]>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> can these emails not relating to HLDS like actually stop for once?
>
> On Mon, Jul 14, 2008 at 7:22 PM, JT <[EMAIL PROTECTED]> wrote:
>   
>> you know it!
>> http://img48.imageshack.us/img48/9316/dorquemadaaf0.jpg
>> That's me on the cover
>>
>> On Mon, Jul 14, 2008 at 9:09 PM, Timothy L Havener
>> <[EMAIL PROTECTED]> wrote:
>>     
>>> x2
>>>
>>>  i'm absolutely crying over here.  internet tough guys FTW!
>>>
>>> Mike Olsen wrote:
>>>       
>>>> im enjoying this
>>>>
>>>> On Thu, Jul 10, 2008 at 5:25 PM, Patrick Shelley <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>>
>>>>         
>>>>> I bet the guys at Valve are pi**ing themselves at this ! We havent had a
>>>>> good fight in ages!
>>>>>
>>>>> Sorry - i take that all back, im spamming.
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
>
>
>
> ------------------------------
>
> Message: 9
> Date: Mon, 14 Jul 2008 19:46:23 -0700
> From: Blood Letter <[EMAIL PROTECTED]>
> Subject: [hlds] Failed to load sound file probably missing from
>       disk/repository
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I've got this error coming up now.
> Failed to load sound file ... probably missing from disk/repository
>  
> People who have the file cached from before have my custom sounds play just 
> fine.
> People who don't have them download them just fine, but they don't play when 
> triggered - that error shows up in the console instead.
> I'm running the latest beetle's mod (.70B)
>  
> I've tried:
> setting sv_pure to 0
> changing my download redirection to my alternate space
> disabling download redirection
> playing the files in windows (works)
> using wavs instead of mp3s
>  
> The odd thing is I had a friend check for me - he joined my servers and it 
> worked.
> I had him delete his local copies, and they redownloaded when he joined the 
> server again, but would not play properly.
> The files have not changed at all.
>  
> Any ideas?
> _________________________________________________________________
> Use video conversation to talk face-to-face with Windows Live Messenger.
> http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008
>
> ------------------------------
>
> Message: 10
> Date: Mon, 14 Jul 2008 22:08:39 -0500
> From: "Nephyrin Zey" <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Codes and FPS
> To: "Half-Life dedicated Win32 server mailing list"
>       <[email protected]>
> Message-ID:
>       <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=UTF-8
>
> I get 20k FPS with zero players and 100% CPU. Not exactly worthwhile.
> Plus Drunken_Fool was the one that started doing that. Anything over
> 1000FPS (or even 1000FPS, depending on if you're on the crappy linux
> binaries or not) is wasteful, not feasible, or necessary at all.
>
> - Neph
>
> On Mon, Jul 14, 2008 at 7:45 PM, 1nsane <[EMAIL PROTECTED]> wrote:
>   
>> Neph gets over 20K FPS on his server... much more than just 9000. He can
>> probably host the BEST SERVER IN THE WORLD!
>>
>> On Mon, Jul 14, 2008 at 8:26 PM, Spencer 'voogru' MacDonald <
>> [EMAIL PROTECTED]> wrote:
>>
>>     
>>> OVER NINE THOUSAND FPS
>>>
>>> In running game servers, obviously running more fps = better servers = can
>>> charge more money to uneducated clans.
>>>
>>> - voogru.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
>>> Sent: Monday, July 14, 2008 8:21 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Codes and FPS
>>>
>>> You should probably consider hiring someone with knowledge of gameservers
>>> to
>>> help you with your setups.
>>>
>>> A few pointers, no, nothing over 100 tickrate.  Over 1000fps.. WHY??  I
>>> seriously doubt it's possible, or even useful for that matter.
>>>
>>>
>>> On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter <[EMAIL PROTECTED]
>>>       
>>> wrote:
>>>
>>>       
>>>> I own my own game company GameTechServers.com. Is it possible to do any
>>>> thing higher then 1000fps if so what would be the command line for that.
>>>> Also I hear you might be able to go higher then 100tick if so How would
>>>> you do that. I have Windows 2008 server running Tcadmin.
>>>>
>>>> Thank you for your quick response. Also. Is there a server side code or
>>>> a list of all command codes in Steam you could email me to help my
>>>> company with fixing servers. I would need all those files for games like
>>>> Cs 1.6 and Source. Thank you! I have searched online for more advanced
>>>> code, but there no were to be found.
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 5, Issue 61
> ***********************************
>
>   


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