This should have some amusing side effects:

- Players killing themselves will now give a kill credit to the last  enemy 
who damaged them

so a stealth teammate on the other team could kill themselves just to boost 
their friend's score?



----- Original Message ----- 
From: "1nsane"
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Tuesday, July 29, 2008 4:41 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming


> Update Out:
>
> Updates to Team Fortress 2 have been released. The updates will be applied
> automatically when your Steam client is restarted. The specific changes
> include:
>
> *Team Fortress 2*
>
>   - Fixed team switches on Attack/Defense maps spamming the console
>   - Fixed the Kritzkrieg not working on servers with crits turned off
>   - Fixed some clipped localized strings in various in-game dialogs
>   - Fixed several cases where files were synchronously loaded while the
>   game was running
>   - Fixed a shutdown crash in the material system
>   - Cached rendering of item model panels to improve performance, in
>   particular while weapon selection was visible
>   - Added a gear symbol behind the health bar for Engineer buildings, in
>   both target IDs and freeze panels
>   - Players killing themselves will now give a kill credit to the last
>   enemy who damaged them
>   - Fixed grenades, rockets, and flamethrower being able to fire through
>   grates at round starts
>   - Fixed players being killed and creating ragdolls during team switches
>   - Fixed various exploits and performance problems in CP_Badlands,
>   CP_Well, and CP_Fastlane
>   - Removed health bonus from the Backburner
>
>

>> >
>> >> Date: Tue, 29 Jul 2008 14:47:12 -0700
>> >> From: [EMAIL PROTECTED]
>> >> To: [email protected]; [EMAIL PROTECTED]
>> >> Subject: [hlds] Team Fortress 2 Update Coming
>> >>
>> >> Sometime later today we'll have a new required update for Team 
>> >> Fortress
>> >> 2.
>> >>
>> >> Jason


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