here are the cfgs i got to work for me,they are for 24 player server.
i have BeetlesMod set for fast respawn,next map is random and class limits.
when an arena map gets played,fast respawn and class limits are off and next 
map is randomly selected from "mapcycle.txt"
hope this helps.

in cfg folder i have:
config_arena.cfg:
maxplayers 24 // Team sizes are derived from maxplayers. Each arena match 
has 3 teams, two playing and one waiting in the queue. So maxplayers 18 will 
give you a max team size of 6 (18/3).
//hostname "Team Fortress 2 Arena Server"
mapcyclefile "mapcycle.txt"

in cfg/beetlsmod folder i have:
arenamaps.cfg:
mapcyclefile "mapcycle.txt"
mp_maxrounds 0
mp_timelimit 20
bm_FastRespawn 0
SetClassLimit "random" "-1" "0.0"
SetClassLimit "scout" "-1" "0.0"
SetClassLimit "sniper" "-1" "0.0"
SetClassLimit "heavyweapons" "-1" "0.0"
SetClassLimit "soldier" "-1" "0.0"
SetClassLimit "demoman" "-1" "0.0"
SetClassLimit "spy" "-1" "0.0"
SetClassLimit "medic" "-1" "0.0"
SetClassLimit "pyro" "-1" "0.0"
SetClassLimit "engineer" "-1" "0.0"
----- Original Message ----- 
From: "Patrick Shelley" <[EMAIL PROTECTED]>
To: "HLDS Mail List" <[email protected]>
Sent: Friday, August 22, 2008 8:12 AM
Subject: [hlds] arena config


> Can someone share a working arena config with me please?
>
> Patrick
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