Am I the only one for whom criticals work strange when mp_tournament=1?
Sometimes there is no crit, even if tf_weapon_criticals = 1, sometimes we
don't see them but hear them, and sometimes we see them but don't hear the
critical sound

Cold

On Sat, Oct 25, 2008 at 10:24 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote:

> lovely jubbly !
>
> Pat xxx
>
>
> On 10/25/08, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >
> > Just add both cvars to your server.cfg and it'll work just dandy.
> >
> > Patrick Shelley wrote:
> > > Hi List,
> > >
> > > Hows the wife and kids?
> > >
> > > Last night i used mp_tournament for the first time, as we had a clan
> > match.
> > >
> > > mp_tournament was set to 1 in server.cfg but when the match started it
> > threw
> > > us staright into the game.  The bit at the top that says teams ready
> > (press
> > > f4 to cancel) was there, pressing f4 didnt cancel anything.
> > >
> > > So, i frantically searched for some info on it and found that doing
> rcon
> > > mp_tournament_restart 'fixes' it - which it did, nice.
> > >
> > > Can i just ask, is what happens when you use mp_tournament a bug and
> > > mp_tournament_restart is a workaround for that bug and 'eventually'
> > > mp_tournament on its own will work first time?
> > >
> > > Or is it just supposed to be like that?
> > >
> > > Regards,
> > >
> > > Pat
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