Yeah, the query used for CS 1.6 now is definitely NOT the same as CS: Source
(and TF2, etc) and so a few tools have stopped working.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thorsten Huber
Sent: Tuesday, 4 November 2008 6:44 AM
To: [email protected]
Subject: [hlds] @Valve, protocol 48 issues

Good day,

are you aware of the remaining issues regarding server queries, and will 
they be fixed? I guess it's crunch time atm with the L4D release, but 
I'm hoping that these quirks will be ironed out eventually.

- A2S_SERVERQUERY_GETCHALLENGE is not working
   (no big deal since A2S_PLAYER or A2S_PLAYER can be used instead)

- Bot count is now only 0 or 1
   0 meaning there were human players present last map change,
   1 meaning there were no human players present at that time.
   Can this be changed to a real counter again, instead of a flag?

- A lot of info is only updated during map change and/or if players are 
present. From A2S_INFO server name, map name and number of bots are 
affected. From A2S_RULES mp_timeleft, mp_timelimit and amx_nextmap are 
affected. All of these are fine if rcon is used instead.

- mp_timelimit is off by a few minutes (but not in rcon). Possibly this 
gets temporarily shortened during map change, but since rules are only 
updated once per map, the false value is returned all time.

Looking forward to a fix.

Kind regards


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