Hmm, that makes some more sense. I'd still like to be able to have the option to play on my servers.
Also, this gave me a bit of a shock: http://www.joe.to/~bl4nk/imgs/l4d-ohnoes.png Yay, false-positives (or is it?). Andrew Armstrong wrote: > My understanding is that the dedicated servers are transparent, you don't > know about them as players. > > Players join a lobby system, create a room/play with friends, and then when > the game starts, are sent to a dedicated server within a pool - that server > is removed from the pool while a game is in progress. > > There is no way to join a server directly (as I doubt you are able to join a > game in progress), rather you create a room in a server lobby and click > 'Play' and you are then allocated a server to play on. Therefore, your > server has no real configuration settings - those are decided by the players > in the lobby system. > > You don't know which server you have been allocated until you are in game > and see the MOTD. > > While this does deviate quite a lot from the usual server browser model; > let's wait and give it a run through and then draw out some conclusions and > provide feedback. > > I personally would find it handy to indicate a preference for a server group > to play on (as the 'lobby room host') to be one of my ISP's game servers for > both latency reasons and cost reasons (Free bandwidth to play on local > servers), and I am guaranteed to be playing on a server that I will have a > good time on rather than a possibly overloaded server I never want to play > on. > > - Andrew > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk > Sent: Thursday, 6 November 2008 3:03 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead -Matchmaking > > Quoting the OP for this thread: > >> Clients will be able to "Quick Match", "Play Online", and "Play With >> > Friends" when they want to play a game. > It sounds like "Quick Match" will put you directly into a random game > (hopefully the best possible for you at the time), "Play Online" will be > a sort of server browser like we have now, and "Play With Friends" will > most likely be a list of servers that your friends are playing on. > > That's just my views on how I think it will be. Whether or not it's like > that is still in the air it seems. > > > [EMAIL PROTECTED] wrote: > >> I bet valve are looking at the drawing board as we speak, >> >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain >> Sent: Thursday, 6 November 2008 2:48 PM >> To: 'Half-Life dedicated Win32 server mailing list' >> Subject: Re: [hlds] Left 4 Dead -Matchmaking >> >> >> What if you have already pre-ordered it? This is like one of those EA >> surprises when they say "oh, you can only install three times." >> On the other hand we shouldn't guess and get riled until we hear something >> from someone in the know. >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> > [EMAIL PROTECTED] > >> Sent: Wednesday, November 05, 2008 9:40 PM >> To: 'Half-Life dedicated Win32 server mailing list' >> Subject: Re: [hlds] Left 4 Dead -Matchmaking >> >> Hope we are able to 'pick' which servers we can play on, otherwise I'm not >> gonna bother hosting or playing this game. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger >> Sent: Thursday, 6 November 2008 1:02 PM >> To: [email protected] >> Subject: Re: [hlds] Left 4 Dead -Matchmaking >> >> >> >> Well I appreciate you taking the time to listen. >> >> To reiterate what others are saying, us every day average joes who spend >> > the > >> money to run our own servers do it not only to give random people a place >> > to > >> play, but to form a community. This really isn't possible if players are >> randomly thrown in a server, as you get no chance to build/get to know >> regulars. If we can't use L4D to help build our own communities, then >> > there > >> isn't really a point in us paying for the hosting. >> >> Hopefully we are still able to join a game by IP or from a browser list, >> > and > >> if not at first, I hope this feature is implemented by the time the final >> game is released. >> >> >> >>> From: [EMAIL PROTECTED] >>> To: [email protected] >>> Date: Wed, 5 Nov 2008 17:53:24 -0800 >>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>> >>> I don't have an answer for this yet, but your feedback is noted. >>> >>> -Eric >>> >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> >>> >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve >> >> >>> Sent: Wednesday, November 05, 2008 5:50 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Left 4 Dead -Matchmaking >>> >>> Agreed. This system sounds like a cool thing to have along with the >>> regular server browser, but not as the only option. Taking away the >>> choice of which server to play on regularly takes away a major incentive >>> for people to host servers... >>> >>> Cc2iscooL wrote: >>> >>> >>>> I certainly hope they can be manually selected. I'm not paying for >>>> server space to play on someone else's server. >>>> >>>> Matthew Gottlieb wrote: >>>> >>>> >>>> >>>>> I don't understand why server popularity would matter if servers are >>>>> >>>>> >> chosen >> >> >>>>> at random? >>>>> Can servers still be private or manually selected? >>>>> >>>>> Also, thanks all the info :) >>>>> >>>>> ~ Matt >>>>> >>>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]> >>>>> >>>>> >> wrote: >> >> >>>>> >>>>> >>>>>> Can we get some specs on the banner please? >>>>>> >>>>>> Size, file type, size restrictions etc... >>>>>> >>>>>> Eric Smith wrote: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Left 4 Dead will use the new matchmaking system we've been working >>>>>>> on. >>>>>>> >>>>>>> The new matchmaking system replaces the traditional server browser. >>>>>>> By running a public dedicated server your server will be added to a >>>>>>> list of servers available for clients to use when playing. Games are >>>>>>> started from a Game Lobby by clients, who are then connected to a >>>>>>> dedicated server when they start the game. When they're done, your >>>>>>> server is added back to the list of available servers. Clients will >>>>>>> be able to "Quick Match", "Play Online", and "Play With Friends" when >>>>>>> they want to play a game. >>>>>>> >>>>>>> You will still have access to the traditional Message of the Day for >>>>>>> your server. For Left 4 Dead, we've added a banner ad you can create >>>>>>> that will be displayed to clients when they're playing on your >>>>>>> server. There is also a ranking system to show the popularity of >>>>>>> your server. >>>>>>> >>>>>>> This is the first version of what we've been working on, and we're >>>>>>> going to want feedback from all of you once things start turning up >>>>>>> tomorrow. >>>>>>> >>>>>>> -Eric >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ To unsubscribe, edit >>>>>>> your list preferences, or view the list archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> -- >>>>>> Matt Lyons (Bsc CS & Soft Eng) >>>>>> Content Administrator, Internode Systems >>>>>> 150 Grenfell St, Adelaide SA 5000 >>>>>> Ph: (08) 8228 2877 >>>>>> E-mail: [EMAIL PROTECTED] >>>>>> WWW: www.internode.com.au >>>>>> "In theory, there is no difference between theory and practice; In >>>>>> practice, there is." >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>>> >> please visit: >> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >> please visit: >> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _________________________________________________________________ >> Windows Live Hotmail now works up to 70% faster. >> >> > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_ > >> 112008 >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

