Some people left my server, and the group menu kept saying my servers were
full, it seems that it doesn't update the player numbers if some players
leave.

2008/11/16 David Kellaway <[EMAIL PROTECTED]>

> Aside from it not being particularly hard to guess the number of a random
> group (as I posted earlier, it's probably just the primary key for that
> group in Valve's database, since they seem to be sequential by group age), I
> don't think there's deliberate misassigning of servers - there seems to be a
> bug on the client end where a server from group 1234 will show up to anyone
> in group 123, and so on. I'd guess this is because it's not looking for the
> exact number, it's just seeing if that number is a substring of the server's
> tags (which it is, because "grp:123" is a subset of "grp:1234").
>
> What this ultimately means is until this is fixed, the earlier your
> group(s) were created, the more bogus results you're going to see. I'm in
> multiple groups with two-digit IDs, so the menu is getting a bit
> unmanageable - it'd be nice if this was fixed as fast as the menu itself was
> added...
>
> -Dave
>
> Philip Bembridge wrote:
>
>> I take it someone has found a way of working back (or just guessing) the
>> steam community group ID
>> Shouldn't a group admin have to approve adding a server to the group page?
>>
>> Phil
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