Date: Tue, 25 Nov 2008 16:31:23 -0500
From: "Mike O'Laughlen" <[EMAIL PROTECTED]>
Subject: Re: [hlds] How about some server instructions and server.cfg
       files?

"The whole approach to the game was to allow the players to control the
dynamics of their sessions. TF2 and other games in the past were geared
towards the server admins. L4D lobbies solve a lot of issues."

Oh, wow.  Are you seriously saying this is a good idea?  The guys who own
the very infrastructure that Valve depends upon are just supposed to give up
control of their computers??  How on Earth did anyone at Valve ever think
this was a good idea?  lol

Sigh.  OK, I know what I have to do, then.  If I want to run co-op servers
only, I'm going to have to take one or more of several steps:

1. My L4D servers that are set to public will probably go private.
2. The Versus maps have to come off the hard drive.
3. Auto update has to be disabled.

If I want to  run versus servers only, step 2 becomes remove the co-op
maps.  What an awkward, clumsy way to handle what should have been a simple
game mechanic.

Heck, it would have been trivially easy for another variable or two to be
added to the lobby system.  One to indicate co-op or versus mode could have
been a simple Boolean response from a lobby query would have made this
transparent to both server admins and players alike.

I'll keep my handful of L4Dservers on my hardware up for the time being.
However, I'm going to think long and hard about how I want to promote them
beyond my circle of friends.  Also, I'm going to think long and hard about
whether or not I choose to host another Valve game.
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