Hi all,

I'm a member of a gaming community that runs a few dozen TF2 and L4D
servers.  Today one of our most popular TF2 servers was and continues to be
attacked by someone who holds some unknown grudge against our community.
This person has claimed credit for the attacks through a posting on our
message board.

It appears that the method which this attacker or group of attackers is
using is limited to an in game exploit.  No other server instances, or other
server services are affected other than a single game server using a single
core of a quad core win32 server hosted in a datacenter.  Bandwidth use is
normal during attacks.

Are there any unpatched game exploits that anyone in the HLDS list community
is aware of that can cause a server to increasingly lag up to the point of
unplayability?  The effects are similar to previous exploits that Valve
patched earlier this year.

We have contacted our ISP, the ISP of the poster who took credit for the
attack (a whois lookup appears to lead to a proxy server in Chicago, IL),
and the US Dept of Homeland Security (US-CERT).  However we would like to be
able to prevent these attacks as the investigation by the authorities
progresses.

If there are any suggestions, no matter how unlikely, we would be forever
grateful for any help with this problem.

Best Regards,
Jason
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