I am not too worried about it.  I am working on this for a class project on
IPv6 more than anything.  The idea was to see how difficult it would be to
run IPv4 UDP applications over IPv6.  All the TCP stuff can be run through
SSH tunnels quite easily.

The reason for me posting here was to see if anyone knew a way to run
Counter-strike source over UDP.  I didn't want to reinvent the wheel if
someone already did it.

I am at least glad that some ISPs are planning to roll out IPv6 soon.
Comcast is one of them.  They have some power point slides about that posted
on RIPE's site.

I honestly don't care what Valve does.  I am not going to push for IPv6
support in Steam any more than this. Whether they implement it or not is
their call.  Thou, I still do think its a bad idea to wait till the last
minute like a lot of developers are doing.  In my opinion, It's far easier
sorting out the bugs over time, to have a smooth transition.

In any case, time will tell whether I am right or not.  Thou it will
probably take two to six years :-(.
On Mon, Dec 8, 2008 at 10:01 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:

> I'm sure I'm not alone when I say "Don't hold your breath" :)
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Alex Smith
>  Sent: Monday, December 08, 2008 2:47 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Srcds on IPv6?
>
> I figured out how to get it to work over IPv6, using tunnels.  Mind you, it
> was IPv4 over IPv6, but it was still using IPv6 to transmit over the
> Internet. It is a massive pain in the ass to set-up, and not worth it.  It
> was an experiment for a project I am working on for my class.
>
> Hopefully, Valve implements IPv6 in their software before the remaining 36
> /8 prefixes are allocated.  After that, IP addresses are going to get
> expensive.  And It would really suck to have to play though multiple layers
> of NAT.
>
>
>
> On Thu, Dec 4, 2008 at 1:44 AM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>
> > I'm sure they will have to "get with the times" at some point..
> >
> > -----Original Message-----
> >
> > I'd be really surprised :)
> >
> > With any luck we'll see 64 bit native binaries and multithreaded support
> > before ipv6...
> >
> > -----Original Message-----
> >
> > Is there any way to get srcds to work on IPv6?  If not, are they ever
> going
> > to support it?
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