I remember what the issue was now:

12:19:47 "mp_bonusroundtime" = "15" min. 5.000000 max. 15.000000
          game replicated
          - Time after round win until round restarts

The max was 15 seconds, anything above that was just ingnored




________________________________
From: bl4nk <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Thursday, December 25, 2008 10:55:51 AM
Subject: Re: [hlds] tf2 bonus time

Changing the cvar works, but players don't respawn during this time. 
You'll need a plugin or something to do that for you.

Robert Whelan wrote:
> I think I tried that long ago, just changing the cvar didn't work.
>
>
>
>
> ________________________________
> From: Patrick Shelley <[email protected]>
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]>
> Sent: Thursday, December 25, 2008 7:32:17 AM
> Subject: Re: [hlds] tf2 bonus time
>
> thanks - im setting it  to 10 mins then ;)
>
> On 12/25/08, Kim Olesen Baarsch <[email protected]> wrote:
>  
>> Yes.
>>
>> --------------------------------------------------
>> From: "Patrick Shelley" <[email protected]>
>> Sent: Thursday, December 25, 2008 2:21 PM
>> To: "Half-Life Windows" <[email protected]>
>> Subject: [hlds] tf2 bonus time
>>
>>
>>    
>>> is mp_bonusroundtime the bit where if a team wins they can steam about
>>> killing the other team with access to their spawn, with all crits , while
>>> the losers have no weps?
>>>      
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>>    
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>
>
>      
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>  


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